15897 cards found
Dolphin Rider

Dolphin Rider {4}{G}

Creature - Merfolk Knight
Concord — When Dolphin Rider enters, if there are four or more card types among permanents you control, you gain 5 life.
Unity, with porpoise and purpose.
5/4
  • Elmare: Into the Abyss
Sink into Despair

Sink into Despair {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Scry 1.
“Take a look, pawn. Look at all the lives you ended thanks to this little plot of yours!”
—Nazgur
  • Zero
Fahrib, the Ever-Scheming

Fahrib, the Ever-Scheming {U}{B}

Legendary Creature - Human Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
You may play cards exiled with Fahrib and you may spend mana as though it were mana of any color to play them.
{U}{B}: Demon — Each player exiles a card from their hand.
{4}{U}{B}: Elder — Exile the top five cards of each player's library. Fahrib gains “Spells you cast from anywhere other than your hand cost {2} less to cast.”
2/3
  • Alkabah: The Rise of Soli
Zhu Bajie, Shepherd of Stone

Zhu Bajie, Shepherd of Stone {1}{R}{G}

Legendary Creature - Boar Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
You may play an additional land on each of your turns.
{1}{R}{G}: Demigod — Whenever a land you control enters this turn, it deals 3 damage to up to one target creature or planeswalker.
{6}{R}{G}: God — Until end of turn, lands you control become 3/3 Spirit creatures with indestructible and haste that are still lands. Untap them.
3/4
  • Panxiou
Undying Bond

Undying Bond {2}{W}

Sorcery
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lettie thought to ask Barton if he was still the same person; not quite correct, as he had obviously changed. She finally asked, “Are you still my friend?”
  • Feanav: The Apothecary's Progress
Majestic Dominion

Majestic Dominion

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Majestic Dominion enters tapped.
Usona was absolutely drowning in monuments to wars, to heroes, and to the dead, each long forgotten despite the best efforts of those memorials.
Honey Wagon

Honey Wagon {2}

Artifact - Vehicle
{T}: Add {C}.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Harvest Festival
Embers of Prophecy

Embers of Prophecy {3}{R}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Exile the top card of your library. If it's a nonland card, you may cast that card this turn.”
“So the worldly gods see a great destiny for you. Doesn't that sound wonderful?”
—Nikanuur, to Shala Na
  • Scriptures of Urshad
Wisdom of the Dunesea

Wisdom of the Dunesea {1}{U}

Sorcery
Choose any number of permanents and/or players, then give each another counter of each kind already there.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Lin, the Opportunist

Lin, the Opportunist {2}{U}{B}

Legendary Creature - Human Rogue
Flash
Whenever a creature you control deals combat damage to a player, create a Treasure token, then exile the top card of that player's library. You may play cards exiled this way for as long as they remain exiled.
3/2
  • Nangjiao In Bloom
Envenomed Shuriken

Envenomed Shuriken {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has poisonous 1. (Whenever it deals combat damage to a player, that player gets a poison counter.)
Equip {1}
Effigy of Ivory Fire

Effigy of Ivory Fire {3}

Artifact
{T}: Add one mana of any color. Put a creation counter on Effigy of Ivory Fire.
{2}: Effigy of Ivory Fire becomes a 4/4 red Dragon artifact creature with flying until end of turn. Activate only if Effigy of Ivory Fire has three or more creation counters on it.
  • Nangjiao In Bloom
Ostracizer Orb

Ostracizer Orb {1}{W}

Artifact
When Ostracizer Orb enters, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield.
“We need to tinker with the Temporary Restraint Apparatus Peripherals, they aren't working very well on Skalor.”
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Laden Bruiser

Laden Bruiser {4}

Artifact Creature - Golem
Trample
{2/G}{2/G}, {T}: Put two +1/+1 counters on Laden Bruiser.
It assembles itself from its surroundings, appending boulder after boulder to its hulking physique.
2/2
  • Al Tabaq
Sunset Cliffs Hunter

Sunset Cliffs Hunter {R}

Creature - Spirit Mercenary
Sunset Cliffs Hunter gets +1/+0 and has first strike as long as a player controls a permanent with a bounty counter on it.
“Don't let a little thing like death slow you down.”
—Creed, of Graygulch
1/1
  • High Noon
Guardian of Mysteries

Guardian of Mysteries {3}

Enchantment Artifact
Flying
Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
{1}, {T}: Scry 2.
  • Riddles of Revio
Bloodblade Mercenary

Bloodblade Mercenary {1}{B}{G}

Creature - Elf Rogue
Whenever you sacrifice a creature, you may pay {B}{G}. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card.
“If you like killing for sport, at least you can make up an excuse to charge for it.”
3/3
  • Tides of War
Ethersworn Indoctrination

Ethersworn Indoctrination {3}{W}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
“A bastion of dignity reduced to a puppet. To whom do you call upon now?”
—Fridius, telemin master
  • Alara
Sultan's Strength

Sultan's Strength {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 3/3.
As part of Masabh's annual festivities, its leaders wrestle wolves to prove their physical superiority.
  • Al Tabaq
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken
Volcanic Whelp

Volcanic Whelp {1}{R}

Creature - Lizard
Ferocious — When Volcanic Whelp enters, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
With the right upbringing, most lizards can become as strong as lesser dragons.
1/2
  • Goliaths of Nangjiao
Student of Winds

Student of Winds {1}{W}{U}

Creature - Human Wizard Avatar
Whenever Student of Winds attacks, upgrade target attacking creature. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
1/4
  • Arkadai
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
The Lafterii recycle all things magic.
1/2
  • K15 Core Set