5630 cards found
Haunted Heirloom

Haunted Heirloom {2}

Artifact Creature - Spirit Knight
When Haunted Heirloom dies, create a Treasure token.
Treasure that guards itself.
2/1
  • Seasons of War
Hav'za, Itavan Warchief

Hav'za, Itavan Warchief {3}{R}{R}

Legendary Creature - Human Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever another noncreature source deals damage to a creature or player, you may have Hav'za, Itavan Warchief deal half that damage, rounded up, to any target.
3/3
  • MSEM Masters: Legends
  • Zero
Haze Raptor

Haze Raptor {2}{R}

Creature - Lizard Illusion
Haste (This creature can attack and {T} as soon as it comes under your control.)
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
  • Pyramids of Atuum
Hazy Lagoon

Hazy Lagoon

Land
{T}, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
He of All Hallow's Eve

He of All Hallow's Eve {3}{R}{R}

Legendary Creature - Horror
Menace
At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“The lanterns were for protection, after all.”
—“10/31/78”
7/7
  • Video Horror System
Head of Ulko

Head of Ulko {8}

Legendary Artifact
At the beginning of your end step, exile target permanent.
When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control.
Head on Collision

Head on Collision {2}{R}

Instant
Head on Collision deals 2 damage to any target.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Healing Potion

Healing Potion {2}

Artifact
When Healing Potion enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Healing Potion: You gain 4 life.
“No one has as many friends as the man with many potions!”
—Alanir, potion vendor
  • Arkadai
Heart of Carü Mapu

Heart of Carü Mapu {4}

Legendary Artifact
Heart of Carü Mapu enters tapped.
{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
The greatest leader among the Relonche died to illness after failing to listen to the commands of the divine. But before his death, he found the heart of the land, and claimed whoever could lift it would succeed him.
Related card: Calfu, Greatest Toqui
  • Road to Carü Mapu
Heart of Spores

Heart of Spores {3}{G}

Enchantment
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Whenever a creature you control dies, put a +1/+1 counter on Heart of Spores.
{X}{G}: Move X +1/+1 counters from Heart of Spores onto target creature. Activate only as a sorcery.
  • Alara
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
{3}, {T}: Choose a color. For each differently named land you control, add one mana of that color.
Detaining the rogues one by one was proving a fruitless endeavor. The real prize would be in locating their base of operations.
Heart's Desire

Heart's Desire {R}

Sorcery
Cast this spell only if you control a legendary creature or if you control six or more lands.
Exile a planeswalker card you own from outside the game. You may cast that card this turn.
And all at once, you're all I want, I'll never let you go
King of my heart, body and soul
Heartcleaver

Heartcleaver {3}{R}

Creature - Human Berserker
Menace
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: Another target creature you control gains menace until end of turn.
3/3
  • Tales of Old Jidai
Heartforge Savant

Heartforge Savant {1}{R}

Creature - Human Wizard
Trample
Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
1/1
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Heartland's Protection

Heartland's Protection {G}

Instant
Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn.
“You have my word, nomad, that you will not be harmed on the streets of my empire.”
—Sumun, Heart of Azutah
  • Scriptures of Urshad
Heartless Army

Heartless Army {3}

Artifact Creature - Soldier Army
If one or more counters would be put on a creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
“My army knows no mercy, no hunger, and no equal.”
—Omid, the Undefeated
2/3
  • Alkabah
Heartwalker

Heartwalker {1}{G}

Creature - Human Shaman
Creature spells you cast cost {1} less to cast.
“Tread firmly so that others may walk in your footsteps.”
—Heartwalker creed
1/3
  • Worlds Away
Heartwood Sniper

Heartwood Sniper {1}{R}

Creature - Centaur Archer
Reach
“There was peace here before you, refugees. Elf, centaur, and monster lived alongside, if not with, each other. I wonder why that peace has gone?”
—Chief Striking Dawn
2/1
  • High Noon
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Hearty Provisions

Hearty Provisions {G}

Instant
Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life.
No army can survive on empty stomachs.
  • Seasons of War
Heat Blast

Heat Blast {X}{R}

Instant
Heat Blast deals X damage to target creature or planeswalker.
“Burn everything, then burn the ashes.”
—Colonel Violet Osada
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
In Al Tabaq, there is no more adept executioner than the fiery sun.
  • Al Tabaq
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
“Save your thoughts for later. Only instincts and reflexes matter now.”
—Utsenchep disciple
  • Pyramids of Atuum