14450 cards found
Cloud's Roar Avenger

Cloud's Roar Avenger {1}{W}

Creature - Cat Warrior
Stampede — Whenever Cloud's Roar Avenger and a creature with greater power attack, tap up to one target creature.
“They roar in anger, but not in rage. They fight with fury, but are not blinded by it.”
—Timus, the Cloud's Roar
2/2
  • Alara
Rakkiri Pathblazer

Rakkiri Pathblazer {1}{R}

Creature - Fox Scout
Rakkiri Pathblazer gets +2/-1 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
The strength that lets her endure the harrowing wild alone is the knowledge that one day, her kin won't have to.
1/3
  • Glacia: Hail to the Queen
Valor in Battle

Valor in Battle {W}

Sorcery - Inscription
Creatures you control get +1/+1 until end of turn.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wardwing Seraph

Wardwing Seraph {3}{W}{W}

Creature - Angel
Flying
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Wardwing Seraph face up, untap it.
3/5
  • Mious
Brainwave Elemental

Brainwave Elemental {1}{U}

Creature - Elemental
Some Lafterii summon elementals not from nature, but from their own thoughts and ideas.
1/3
  • K15 Core Set
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land enters the battlefield under your control, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
General Merthilios

General Merthilios {4}{R}{R}

Legendary Creature - Human Knight
Motivate 3 (When this creature enters the battlefield, you may motivate target creature with less power than this by putting three +1/+1 counters on it.)
When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
4/2
  • Tides of War
Fatigue
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Royal Doctor

Royal Doctor {1}{W}

Creature - Construct Cleric
Whenever a permanent you control leaves the battlefield, put a +1/+1 counter on Royal Doctor.
When Royal Doctor leaves the battlefield, you gain life equal to its power.
“To save Mervin would be akin to defying one's place in the world: impossible.”
—The Death of King Mervin, Act I
1/1
  • The Stage Presents: The Neverending Act
Atychiphobia

Atychiphobia {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. Each player loses 1 life.
There are no worse prisons than those we create for ourselves.
  • Discoveries of Akieva
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters the battlefield tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Probe Beyond

Probe Beyond {B}

Sorcery
Surveil 1, then draw a card. You lose 1 life.
Flashback—{B}, Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With each connection to the Blackwall, she saw a little further. Until at last, her wisdom crumbled under relentless curiosity.
  • Beyond the Blackwall
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
  • Adventurers of Onora
Swirling Dragonfire

Swirling Dragonfire {6}{R}

Sorcery
Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
  • Imperial Legacies
Grace of Timber

Grace of Timber {2}{G}

Enchantment - Aura
Enchant land
When Grace of Timber enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has “{T}: Add two mana of different colors.”
Leafdown Amulet

Leafdown Amulet {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
  • Adventurers of Onora
Cloudbank

Cloudbank

Land - Island
({T}: Add {U}.)
Cloudbank enters the battlefield tapped.
When Cloudbank enters the battlefield, target creature gains flying until end of turn.
Brighteyed Trainer

Brighteyed Trainer {1}{W}

Creature - Human
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first. (For example, a spell with mana cost {W}{W} would cost {1}{W}{W} to cast.)
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
1/1
  • Monsters of Chikyu
Heart of Spores

Heart of Spores {3}{G}

Enchantment
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Whenever a creature you control dies, put a +1/+1 counter on Heart of Spores.
{X}{G}: Move X +1/+1 counters from Heart of Spores onto target creature. Activate only as a sorcery.
  • Alara
Meletian Trireme

Meletian Trireme {3}

Artifact - Vehicle
Meletian Trireme can't be blocked by creatures with power 2 or less.
Whenever Meletian Trireme enters the battlefield or deals combat damage to a player or planeswalker, scry 1, then draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Theros Triumphant
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations