15897 cards found
New Members

New Members {B}

Sorcery - Adventure
Create a 1/1 white and black Badger Cleric creature token with lifelink. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Slipsand Ritualist
  • Adventurers of Onora
Hamlet Swordmaster

Hamlet Swordmaster {R}{W}

Creature - Human Warrior
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn.
Artifact spells you cast cost {1} less to cast.
2/2
  • Innistrad In Memoriam
Kragma Eviscerator

Kragma Eviscerator {2}{B}{R}

Creature - Minotaur Warrior
Lifelink
When Kragma Eviscerator enters, it deals 2 damage to target creature or planeswalker you don't control. Then destroy that creature or planeswalker if you control a creature with power greater than its base power.
“He is lost. The wrath of Mogis grips him.”
—Kardox of Skophos
3/3
  • Theros Triumphant
Effigy of Wisdom

Effigy of Wisdom {3}

Artifact Creature - Golem
Flying
Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.)
1/3
  • Al Tabaq
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Crossfire

Crossfire {R}

Sorcery
Crossfire deals 1 damage to each creature.
Quickdraw {2}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {2}{R}.)
  • High Noon
Issbarren Warden

Issbarren Warden {1}{W}

Creature - Bear Monk
Flash
When Issbarren Warden enters, exile target token.
“Leave behind everything you don't need. The Issbarrens are fickle on the best of days, and extra weight won't help that.”
2/2
  • Glacia: Hail to the Queen
Searing Script

Searing Script {R}

Instant - Inscription
Target permanent you control deals 2 damage to any target.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Budding Echomage

Budding Echomage {1}{U}

Creature - Human Wizard
{3}{U}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“Savrios has taught me well, I only hope I'm prepared for this...”
2/1
  • Aftermath
Circumspect Flock

Circumspect Flock {4}{W}{W}

Creature - Bird
Flying
Whenever Circumspect Flock perseveres, create a 1/1 white Bird creature token with flying. (A creature perseveres when it survives damage.)
4/4
  • Surging Tide
Cinders of an Old Era

Cinders of an Old Era {4}{R}{R}

Sorcery
Each player discards their hand and sacrifices five lands. Cinders of an Old Era deals 5 damage to each creature and planeswalker.
At the beginning of each player's next first main phase, that player draws seven cards and adds five mana in any combination of colors.
  • End of Wollensie
Sunrise Sentinel

Sunrise Sentinel {1}{G}

Creature - Human Scout
Hexproof
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Sunrise Sentinel is renowned, other Scouts you control have hexproof.
“Lady Mari is here. We're safe now.”
1/1
  • Rail War
Stormcaster's Tower

Stormcaster's Tower

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {U} or {R}.
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Verendas Spiritwalker

Verendas Spiritwalker {2}{G}

Creature - Elf
When Verendas Spiritwalker enters, you may put a +1/+1 counter on target creature.
1/2
  • Zero
Kanlan Jaded
Bundan Firebrand

Kanlan Jaded

Creature - Human Warrior
(Color indicator: Kanlan Jaded is black)
Deathtouch
In the sunless wastes of Kanlan, that hope died by inches until only resignation remained.
2/3
Card has other part: Bundan Firebrand
  • Kaleidoscope
The Pillan War

The Pillan War {1}{R}{R}{R}

Legendary Enchantment
This spell can't be countered.
Whenever a creature you control with power 5 or greater attacks alone, it deals damage equal to its power to each opponent and to each other creature and planeswalker.
Though currently at a standstill, the Relonche are all too aware that the eternal struggle between Dekinn and Antu is far from over.
  • Road to Carü Mapu
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters tapped.
When Crumbling Vestige enters, add one mana of any color.
{T}: Add {C}.
Bold Griffin

Bold Griffin {3}{W}

Creature - Griffin
Flying, first strike
“The trick to fighting griffins is killing it before it knows you're there. Or better yet, not being there at all.”
—Calamity Rose
2/2
  • High Noon
Dukedom Turncoat

Dukedom Turncoat {1}{B}

Creature - Merfolk Wizard
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
“If Coralight truly believes that we all exist to live in harmony, then surely they won't mind helping me with a little something extra.”
2/2
  • Elmare: Into the Abyss
Moonlight Butcher

Moonlight Butcher {4}{B}

Creature - Demon
{1}{B}, Pay 2 life: Moonlight Butcher gains menace until end of turn.
Wingless demons are the most dangerous of their kind, as they most often have something to prove.
5/3
  • Surging Tide
Dovon's Masterwork

Dovon's Masterwork {2}{G}

Creature - Plant
Primal—Reappropriate green. (During your turn, you may cast this spell by exiling two green cards from your hand and/or graveyard instead of playing a land.)
When Dovon's Masterwork enters, return target land card from your graveyard to the battlefield tapped.
0/4
Janneke, Adept of Mortals
Janneke, Surface Scholar

Janneke, Adept of Mortals

Legendary Creature - Human Merfolk
(Color indicator: Janneke, Adept of Mortals is blue)
Activated abilities you activate cost {3} less to activate. This effect can't reduce the mana in that cost to less than one mana.
You may spend any number of colors of mana to activate attain abilities of permanents you control.
3/5
Card has other part: Janneke, Surface Scholar
  • The Empty Throne of Feanav
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Lelin, the Wise

Lelin, the Wise {W}{U}

Legendary Creature - Human Wizard Avatar
Whenever you upgrade another creature you control, upgrade Lelin, the Wise. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
• Hexproof
3/2
  • Arkadai