2018 cards found
Blade of Ancestors
Sacred Heirloom

Blade of Ancestors

Artifact - Equipment Monument
(Color indicator: Blade of Ancestors is white)
At the beginning of your upkeep, if Blade of Ancestors isn't attached to a creature, create a 1/1 white Soldier creature token, then attach Blade of Ancestors to it.
Equipped creature gets +1/+1.
Equip {2}
Card has other part: Sacred Heirloom
  • Alkabah
Blade of Burning Sand

Blade of Burning Sand {2}

Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
“Shh. The dead remain silent.”
  • Al Tabaq
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero
Bladed Warfan

Bladed Warfan {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
Beauty, grace and poise. All fine traits for an imperial warrior.
  • Path of Shadows
Blank Pages

Blank Pages {1}

Artifact
If a player would mill one or more cards, they mill that many cards plus two instead.
No matter the method, all evidence of the frustrated planeswalker's existence vanished within moments.
  • Sparks of a Multiverse
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters tapped.
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Blessed Growth
Till the Fields

Blessed Growth

Enchantment - Aura
(Color indicator: Blessed Growth is green)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors (in addition to the mana the land produces.)
Card has other part: Till the Fields
  • A Tourney at Whiterun
Blessed Mausoleum

Blessed Mausoleum

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Blessed Mausoleum enters, you may pay {1}. If you don't, Blessed Mausoleum enters tapped.
  • Eralou
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea
Blighted Dagger

Blighted Dagger {1}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The dagger's arcane power is at your fingertips. Simply sign here in blood.”
—Ramzi, traveling merchant
  • Al Tabaq
Blistering Boneyard

Blistering Boneyard

Land - Desert
{T}: Add {C}.
Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
  • Over the Horizon
Blood Hunter's Spear

Blood Hunter's Spear {4}

Artifact - Equipment
Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat.
Equip {4}
It remembers every man it has tasted, and forever thirsts for more.
  • Glacia: Hail to the Queen
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore
  • Alkabah: The Rise of Soli
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Bloodstained Altar

Bloodstained Altar {2}

Artifact
{2}, {T}, Sacrifice a creature: You draw a card and you lose 2 life.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life.
  • Riddles of Revio
Bloodstained Knife

Bloodstained Knife {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife.
{2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossoming Expanse

Blossoming Expanse

Land
When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield tapped.
{1}, {T}: Add one mana of any color.
  • Worlds Away