13097 cards found
Aetherdrain

Aetherdrain {1}{U}

Instant
Counter target spell unless its controller pays {1}.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
The fae are rightfully paranoid, prepared for any threat.
  • Eralou
Aetherforge

Aetherforge {1}{U}

Sorcery
Shuffle your library, then exile cards from the top until you exile an artifact card. You may put that card into your hand. Shuffle the rest back into your library.
  • Spark of Revolution
Aetherial Ascent

Aetherial Ascent {2}{U}

Instant
Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Aetheric Disarm

Aetheric Disarm {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Shooting a spell out of a mage's hand isn't so different from shooting a gun out of an outlaw's, if you know the trick of it.
  • Rail War
Aetheric Researcher

Aetheric Researcher {U}

Creature - Human Scientist
Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
1/1
  • Karina's Explorations
Aetherite Dagger

Aetherite Dagger {2}

Artifact - Equipment
If a creature dealt damage by equipped creature this turn would die, exile that card and draw a card instead.
Equip {1}
  • High Noon
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Aetherite Slugs

Aetherite Slugs {1}{U}

Enchantment - Aura
Flash
Enchant permanent or spell
Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).
  • High Noon
Aetherite Vein

Aetherite Vein {2}

Artifact
When Aetherite Vein enters the battlefield, scry 1.
{U}, Sacrifice Aetherite Vein: Return target creature to its owner's hand.
“Be careful when you strike it rich, you may just find yourself in over your head.”
—Lexie Boggs, aether baron
  • High Noon
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aetherlock Pistol

Aetherlock Pistol {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
{1}{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • High Noon
Aethermage's Chains

Aethermage's Chains {W/U}

Instant
Tap up to two target creatures.
Flashback {3}{W/U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Vidal is a thief, and a traitor to our great city. Hold him here to await his trial.”
—Kazimir, High Chancellor
  • The Unraveling
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters the battlefield, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
4/4
  • Over the Horizon
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters the battlefield, you may aetherize target non-Cat creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Aetherspear

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
  • Kahembo: Olde Dawn
Aetherwhirl

Aetherwhirl {1}{U}

Instant
Return target spell or creature to its owner's hand.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
A rare danger of the frontier is the windstorms reaching the aether veins.
  • High Noon
Afflicted Legion

Afflicted Legion {2}{B}{R}

Creature - Skeleton Army
At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
The treasure of Giradrus is guarded by an elite force of soldiers risen from those who hitherto came for it.
6/5
  • Dark Seas of Shiryen
Affluent Cetanthrope

Affluent Cetanthrope {1}{U}{U}

Creature - Human Whale Avatar
Flash
If you would upgrade a creature you control, you may put a +1/+1 counter on it instead.
{3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
3/3
  • Arkadai
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters the battlefield, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Afterlife Heist

Afterlife Heist {2}{B}

Instant
Return up to one target creature or planeswalker card from your graveyard to your hand. Each opponent loses 3 life and you gain 3 life.
“Not all deaths are equal; some are responded to with metaphysical crimes.”
—Azamir, “The Thief Of Life”
  • Storytime
Aftermath of the Surge

Aftermath of the Surge {3}{U}

Enchantment
When Aftermath of the Surge enters the battlefield, create two Treasure tokens.
{1}{U}, Sacrifice two artifacts: Draw two cards.
{3}{U}, Sacrifice four artifacts: Create an 8/8 blue Kraken creature token. It can't block this turn.
  • Nangjiao In Bloom
Again

Again {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Again.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Time
  • Oirohpo
Against the Waves

Against the Waves {U}

Sorcery
Target player mills X cards, where X is two plus the number of cards named Against the Waves in your graveyard. Draw a card, then conjure three cards named Against the Waves and shuffle them into your main library.
Age of Progress

Age of Progress {2}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw two cards.
III — Spells you cast this turn cost {2} less to cast.
  • MSEM Masters: Jumpstart
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters the battlefield, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War