242 cards found
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
  • Zero
Steeled Resolve

Steeled Resolve {2}{W}

Instant
Target creature gets +1/+5 until end of turn.
Draw a card.
  • Zero
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Sudden Ambush

Sudden Ambush {4}{W}{W}

Instant
Create X 1/1 white Soldier creature tokens, where X is the number of creatures you don't control.
“Rally up! We've got these Goldies where we want them. Let's make sure they never leave here alive.”
—Kazuk, Dormian Cuard-Captain
  • Zero
Sunwright Scion

Sunwright Scion {3}{G}{W}

Creature - Elf Druid
When Sunwright Scion enters the battlefield, put a +1/+1 counter on each other creature you control.
At the beginning of each combat, you may have target creature with a +1/+1 counter on it gain your choice of vigilance, lifelink, or trample until end of turn.
2/3
Surging Charge

Surging Charge {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and first strike.
  • Zero
Swamp

Swamp

Basic Land - Swamp
Swordmaster's Blessing

Swordmaster's Blessing {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
“May you hold your sword resolute, to fight for all that you hold dear.”
  • Zero
Tactical Maneuvers

Tactical Maneuvers {1}{R}

Sorcery
Up to two target creatures can't block this turn. Scry 1.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
—Sun Tsu, Art of War
  • Zero
Tainted Grounds

Tainted Grounds {1}{B}

Enchantment - Aura
Enchant land
Enchanted land loses all land types, has “{T}: Add {C}”, and loses all other abilities.
  • Zero
Thought Grifter

Thought Grifter {1}{U}{B}

Creature - Spirit
Whenever a creature enters the battlefield under an opponent's control, draw a card unless that player pays {1}.
“A snip here and a little off the top there...”
3/2
  • Zero
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Travian Archsage

Travian Archsage {3}{U}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copies.
3/3
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Unhallowed Concordat

Unhallowed Concordat {1}{B}{B}{B}

Enchantment
If you would lose life, exile that many cards from the top of your library instead.
If you would gain life, draw that many cards instead.
When Unhallowed Concordat leaves the battlefield, you lose life equal to the number of cards you own in exile.
  • Zero
Unstable Borer

Unstable Borer {5}

Artifact Creature - Juggernaut
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Unstable Borer attacks each combat if able.
“Safe? Eh, its perfectly fin', it only killed six people last week!”
—Reid, Dwarven Blaster
4/3
  • Zero
Valley Falls

Valley Falls

Land
Valley Falls enters the battlefield tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
  • Zero
Valley Mists

Valley Mists {G}

Instant
Choose one—
• Prevent all damage that would be dealt by creatures without flying this turn.
• Prevent all damage that would be dealt by creatures with flying this turn.
  • Zero
Vampiric Thirst

Vampiric Thirst {B}

Instant
Target creature gains lifelink until end of turn. (Damage dealt by that creature also causes you to gain that much life.)
“In my long lifetime, I've sampled the best food and drink the world has to offer, but nothing can ever beat the taste of blood.”
—Ophelia, Bloodmatron
  • Zero
Vanishing Stroke

Vanishing Stroke {1}{W}

Sorcery
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
  • Zero
Vengeant Souls

Vengeant Souls {2}{R}{R}

Enchantment
Whenever a creature you control dies, Vengeant Souls deals 1 damage to any target.
  • Zero
Venomous Assault

Venomous Assault {3}{B}

Instant
Creatures you control gain deathtouch until end of turn.
Adders Kiss is the most lethal poison the Aeon's Hand employs. Just a single drop can kill a grown man in seconds.
  • Zero
Verdant Sanctum

Verdant Sanctum

Land
Verdant Sanctum enters the battlefield tapped unless you control two or more green and/or white permanents.
{T}: Add {G} or {W}.
  • Zero