533 cards found
Kaiju-no-Oni

Kaiju-no-Oni {5}{U}{U}

Creature - Demon Leviathan
Whenever a creature attacks you or a planeswalker you control, put that creature on the bottom of its owner's library unless its controller pays {2}.
“That day, we knew the seas would never be safe again.”
— Jenzo, Raiun Bay Captain
8/8
  • Path of Shadows
Kameno Yoroi

Kameno Yoroi {1}

Artifact - Equipment
Equipped creatures you control get +1/+1.
Equip {2}
  • Path of Shadows
Kami's Greed

Kami's Greed {1}{R}

Instant - Inscription
Destroy target artifact.
Inscribe {2}{R}
  • Path of Shadows
Kamu-Tribe Cavalry

Kamu-Tribe Cavalry {1}{R}

Creature - Goblin Knight
Kamu-Tribe Cavalry can't attack or block alone.
Goblin dreams of conquest are never stopped by lack of horses.
3/3
  • Path of Shadows
Kamu-Tribe Outfitter

Kamu-Tribe Outfitter {R}

Creature - Goblin Rogue
{T}: Choose target Equipment a player controls and target Equipment card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the Equipment and returns the Equipment card to the battlefield.
“This one too big. Make nice soup bowl with it instead.”
1/1
  • Path of Shadows
Kamu-Tribe Rager

Kamu-Tribe Rager {R}

Creature - Goblin Warrior
At the beginning of your upkeep, tap Kamu-Tribe Rager unless you pay 1 life.
2/2
  • Path of Shadows
Kamu-Tribe Runt

Kamu-Tribe Runt {R}

Creature - Goblin Warrior
Sacrifice Kamu-Tribe Runt: It deals 1 damage to any target.
The smallest of each clan gets the honor of leading the charge.
1/1
  • Path of Shadows
Kamu-Tribe Warlord

Kamu-Tribe Warlord {1}{R}{R}

Creature - Goblin Samurai
Haste
Art of war — At the beginning of your end step, if Kamu-Tribe Warlord dealt damage to an opponent this turn, put a +1/+1 counter on each Goblin you control.
2/2
  • Path of Shadows
Kareki Heretic

Kareki Heretic {2}{G}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, choose a counter on target permanent or player. You may put an additional counter of that kind on that permanent or player.
The Coil sought allies where enemies had once stood.
1/1
  • Path of Shadows
Kareki Magehunter

Kareki Magehunter {1}{G}

Creature - Human Warrior
This spell can't be countered.
Trample
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Kareki Magehunter.
2/2
  • Tales of Old Jidai
Kareki Retainer

Kareki Retainer {2}{G}

Creature - Human Warrior
Vigilance
Revive {3}{G}
3/2
  • Tales of Old Jidai
Kareki Stormshooter

Kareki Stormshooter {4}{G}

Creature - Human Archer
Reach
Spirited
{3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
2/5
  • Tales of Old Jidai
Kareki Vanguard

Kareki Vanguard {2}{W}

Creature - Human Samurai
First strike
Revive {4}{W}
2/3
  • Tales of Old Jidai
Kareki Warmaster

Kareki Warmaster {2}{W}

Creature - Human Samurai
Vigilance
Spirited
{2}{W}{W}: Creatures you control get +1/+1 until end of turn.
3/2
  • Tales of Old Jidai
Kasai, Asharo's Legacy

Kasai, Asharo's Legacy {R}{R}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, the next time an instant or sorcery source you control would deal damage to a creature, player, or planeswalker this turn, it deals that much damage plus 2 instead.
Equip {2}
  • Path of Shadows
Kasoha, Keeper of Truths

Kasoha, Keeper of Truths {2}{U}{U}

Legendary Creature - Human Wizard
Partner with Shizura, Keeper of Traditions
Whenever Kasoha, Keeper of Truths or another legendary creature enters the battlefield, scry 3, then draw a card.
2/2
Related card: Shizura, Keeper of Traditions
  • Path of Shadows
Keeper of Dark Shadows

Keeper of Dark Shadows {3}{B}{B}

Creature - Human Wizard
When Keeper of Dark Shadows enters the battlefield, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
2/2
  • Path of Shadows
Kemono-no-Oni

Kemono-no-Oni {2}{B}

Creature - Demon
Sacrifice Kemono-no-Oni: Return target creature card from your graveyard to your hand.
Abhorrent flesh crafted into unsettling forms.
3/2
  • Path of Shadows
Kemuri Saboteur

Kemuri Saboteur {3}{R}

Creature - Human Rogue
Spirited
{2}{R}, {T}: Target creature can't block this turn.
3/2
  • Tales of Old Jidai
Kenshiro's Cavalry

Kenshiro's Cavalry {3}{G}

Creature - Human Samurai Knight
Nonbasic landwalk
Art of war — At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
3/3
  • Imperial Legacies
Kenshiro's Yoroi

Kenshiro's Yoroi {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control.
Equip {2}
  • Imperial Legacies
Ketsueki, Kiyomi's Legacy

Ketsueki, Kiyomi's Legacy {B}{B}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
Equip {2}
  • Path of Shadows
Kiboshi
Little Kibo

Kiboshi

Legendary Creature - Cat
(Color indicator: Kiboshi is white)
Double strike
At the beginning of your upkeep, if Kiboshi is equipped, put a +1/+1 counter on it.
2/2
Card has other part: Little Kibo
  • Path of Shadows
Kiboshi's Guardian

Kiboshi's Guardian {1}{W}

Creature - Human Samurai
First strike
Whenever an opponent casts a spell, Kiboshi's Guardian gains indestructible until end of turn.
2/2
  • Path of Shadows
Kinjiru Assailant

Kinjiru Assailant {R}

Creature - Human Rogue
Kinjiru Assailant has haste as long as an opponent controls a nonbasic land.
2/1