543 cards found
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste, ward {1}
Whenever one or more nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
The Windraider gangs are among the most feared scoundrels in all of Aravant.
  • Quest for the Roseblade
  • MSEM Champions 109 109
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gilded Authority

Gilded Authority {4}{U}

When Gilded Authority enters the battlefield, create two Treasure tokens.
Creatures your opponents control get -1/-0.
  • Scriptures of Urshad
Gilded Blade

Gilded Blade {1}{W}

Artifact - Equipment
When Gilded Blade enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +1/+1.
Equip {1}
  • Scriptures of Urshad
Gilded Idol

Gilded Idol {3}

{3}, {T}: Tap target creature.
Idols to Darutu and the other ancient primordial spirits of Urshad have largely been torn down and replaced by shrines to the worldly gods, but pockets of their worship still remain.
  • Scriptures of Urshad
Glimmerbark Treant

Glimmerbark Treant {X}{G}

Creature - Treefolk
Glimmerbark Treant enters the battlefield with X +1/+1 counters on it.
When Glimmerbark Treant leaves the battlefield, you gain life equal to its power.
  • Quest for the Roseblade
Glimpse of Fate

Glimpse of Fate {1}{U}

Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
  • Scriptures of Urshad
Godchosen Valor

Godchosen Valor {W}

Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.”
—Lisseria, General of Kanaa
  • Scriptures of Urshad
Golden Age

Golden Age {2}{U}{U}

At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game.
  • Scriptures of Urshad
Grapple with the Past

Grapple with the Past {1}{G}

Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Griffin Country

Griffin Country {1}{U}

Griffin Country enters the battlefield with a feather counter on it.
Creatures with flying you control get +1/+1.
{U}, Remove a feather counter from Griffin Country: Put a flying counter on target creature you control.
{2}{U}, Remove a feather counter from Griffin Country: Search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
  • Quest for the Roseblade
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Hamlet Bounder

Hamlet Bounder {2}{G}

Creature - Human Peasant
When Hamlet Bounder enters the battlefield, choose one —
• Destroy target artifact or enchantment.
• Create a 1/1 white Peasant creature token.
“One more step, and I'll ‘ave yer foot!”
  • Quest for the Roseblade
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
Card has other part: Queen Hannaru
Hannaru's Courage

Hannaru's Courage {W}

Enchantment - Aura
Enchant creature
When Hannaru's Courage enters the battlefield, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
  • Scriptures of Urshad
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters the battlefield, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}
Harbinger of Locusts

Harbinger of Locusts {1}{B}

Creature - Insect Horror
Assault {2}{B}
When Harbinger of Locusts assaults, you may search your library for an Insect card, reveal it, put it into your hand, then shuffle.
  • Scriptures of Urshad
Hard-Working Oxen

Hard-Working Oxen {W}

Creature - Ox
Civilized — Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment.
Not all of the backs that help to build empires are carried upon two legs.
  • Scriptures of Urshad
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R}{G}

Legendary Creature - Dwarf Elf Warrior
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • Quest for the Roseblade

Harrow {2}{G}

As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
  • Scriptures of Urshad
Harshapal Banner

Harshapal Banner {4}{W}

Artifact - Equipment
When Harshapal Banner enters the battlefield, create three 1/1 white Soldier creature tokens with vigilance.
Equipped creature gets +2/+2.
Equip {3}
  • Scriptures of Urshad
Hatsuo's Maneuver

Hatsuo's Maneuver {R}

Reprise {3}{R}
Hatsuo's Maneuver deals 1 damage to any target. Create a number of 1/1 red Warrior creature tokens equal to the damage dealt by this spell.
Hauling Hippopotamus

Hauling Hippopotamus {4}{U}{U}

Creature - Hippo
Civilized — As long as you control an artifact, a creature, and an enchantment, Hauling Hippopotamus can attack as though it didn't have defender.
  • Scriptures of Urshad
Headless Carriage
Belmord Blood-Coach

Headless Carriage {1}{B}{B}

Creature - Zombie Horse
Discard a card: Headless Carriage gains deathtouch and indestructible until end of turn. Tap it.
Ride {2}{B}{B}
Card has other part: Belmord Blood-Coach
  • Quest for the Roseblade
Heartland's Protection

Heartland's Protection {G}

Target permanent you control gains hexproof until end of turn. If that permanent is a creature, it also gets +1/+1 until end of turn.
“You have my word, nomad, that you will not be harmed on the streets of my empire.”
—Sumun, Heart of Azutah
  • Scriptures of Urshad