5487 cards found
Ankulim Spawning

Ankulim Spawning {1}{R}

Create two 1/1 red Elemental creature tokens.
The ankuliths and their ankulim progeny served as stark reminder to the inhabitants of Urshad that Anku's power was absolute. Now, however, the worldly gods have begun to test its limits.
  • Scriptures of Urshad
Ankulith Shard

Ankulith Shard {2}

When Ankulith Shard enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Ankulithic Armaments

Ankulithic Armaments {3}{R}

Create two 1/1 red Elemental creature tokens. When you do, target creature you control gets +X/+X and gains trample until end of turn, where X is the number of Elementals you control.
  • Scriptures of Urshad

Annihilation {X}{R}

Annihilation deals X damage to any target.
There is a limit to thinking about even a small piece of something monumental. The shadow of the whole rears up behind you, and you become lost in part from the panic of realizing the size of that imagined leviathan.
  • Beyond Our Ken
Anointed General

Anointed General {2}{R}

Creature - Human Warrior
When Anointed General enters the battlefield, if you control a legendary creature, Anointed General deals 4 damage to target creature you don't control.
“A great warrior knows how to both lead honorably and follow nobly.”
  • Goliaths of Nangjiao
Anran's Radical

Anran's Radical {R}{G}

Artifact Creature - Human Berserker
When Anran's Radical enters the battlefield, you may discard a card. If you do, search your library for a card with mana value 5 or greater or with {X} in its mana cost, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
“We are meant for more than flesh.”
  • Beyond the Blackwall
Anran's Realm

Anran's Realm

Anran's Realm enters the battlefield tapped.
{T}: Add {R} or {G}.
{R}{G}, {T}: Create a Function token with “This spell can't be countered.” Activate only if you control a creature with power 4 or greater. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Anran, Root Steward

Anran, Root Steward {5}{G}{G}

Legendary Enchantment Creature - Dragon
Reach, trample
When Anran, Root Steward enters the battlefield, destroy up to three target noncreature permanents. For each permanent destroyed this way, its controller creates a colorless enchantment land token named Paradise with hexproof and “{T}: Add one mana of any color.”
  • Beyond the Blackwall
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
  • Lovi Awoken
Antu, Sun Spirit

Antu, Sun Spirit {3}{R}{G}

Legendary Creature - Spirit God
Antu, Sun Spirit can't attack or block unless you control ten or more permanents.
As long as it's your turn, other creatures you control get +X/+0 and have haste, where X is the amount of life you've gained this turn.
When Antu dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
  • Road to Carü Mapu
Anvilwrought Colossus

Anvilwrought Colossus {4}

Artifact Creature - Golem
Colossal 4—{8} (You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {8} as a sorcery: Put four +1/+1 counters on it if it has none.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
  • Theros Triumphant
Anvilwrought Pegasus

Anvilwrought Pegasus {4}

Artifact Creature - Pegasus
To bring life to cold metal is one of Purphoros' greatest blessings. Only his most devoted followers learn the art of the anvilwrought.
  • Theros Triumphant
Anzen, Beyond the Sea

Anzen, Beyond the Sea

Legendary Land
Each land is an Island in addition to its other land types.
The former Emperor's retreat, Anzen became a beacon of hope in an age of darkness.
  • Path of Shadows

Aparodist {2}

Creature - Shapeshifter
As Aparodist enters the battlefield, choose a non-Human creature type.
Aparodist is the chosen type in addition to its other types.
{1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
  • Kahembo: Olde Dawn
Apex Abomination

Apex Abomination {3}{G}{G}

Creature - Horror Beast
Vigilance, trample
Whenever another Horror enters the battlefield under your control, choose one —
• Destroy target artifact or enchantment.
• You gain 4 life.
• Apex Abomination fights another target creature.
In the truly gruesome do we trust.
  • Animus Vox
Apex's Oath

Apex's Oath {1}{G}{G}

At the beginning of your upkeep, if an opponent controls more creatures than you, you may reveal the top seven cards of your library. Target opponent chooses a creature card revealed this way. Put that card onto the battlefield, and the rest into your graveyard.
And so Esarag swore to protect the grove for the rest of her life, repaying its inhabitants in kind.
  • Storytime
Apprehend the Nemesis

Apprehend the Nemesis {1}{G}

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Apprehensive 'Slinger

Apprehensive 'Slinger {1}{R}

Creature - Construct Soldier
Whenever Apprehensive ‘Slinger deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
“Stop hesitating and give it your best shot. Your aim can be fixed, but your ambition can't.”
  • The Stage Presents: The Neverending Act
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters the battlefield, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters the battlefield, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Aquilifer Axelius

Aquilifer Axelius {R}

Legendary Creature - Human Soldier
Other creatures you control can't attack or block alone.
Aravant Throatcutter

Aravant Throatcutter {R}

Creature - Human Rogue Assassin
{1}{R}: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn.
“Once the Queen is dead, Lord Yaran will grant us our rightful place among the ancient streets of our ancestral city.”
  • Quest for the Roseblade
Arbalest Barrage

Arbalest Barrage {2}{G}

Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
They only respect one virtue: understanding.
  • Worlds Away
Arboreal Runes

Arboreal Runes {3}

As long as Arboreal Runes is on the battlefield or in your graveyard, it's a Forest land in addition to its other types.
{T}: Add one mana of any color.