Converge — Admin of Asthenia enters with a +1/+1 counter on it for each color of mana spent to cast it. Admin of Asthenia can't attack unless its power is 4 or greater.
Whenever you cast a noncreature spell, put a +1/+1 counter on Adrift Surveyor. Surpass {5}{U}({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Noncreature spells you cast cost {1} less to cast.
“People like me want to unravel all the mysteries of the world. Unlike others, though, I actually have countless worlds to unravel.” —Merkurio, Volatile Elementalist
Flying Your opponents play with their hands revealed. If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Flash When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (It won't enter.)
Very few wizards can become truly one with their magic.
If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time.
When Aether Sculptor enters, create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Counter target spell unless its controller pays {1}. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
The fae are rightfully paranoid, prepared for any threat.
Shuffle your library, then exile cards from the top until you exile an artifact card. You may put that card into your hand. Shuffle the rest back into your library.
Return target nonland permanent to its owner's hand. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Flash Enchant permanent or spell Whenever enchanted permanent or spell deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield).