2235 cards found
Will of the Wilds

Will of the Wilds {G}

Instant
Choose one —
• Target creature gets +1/+1 until end of turn for each creature you control.
• Creatures you control get +1/+1 until end of turn.
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Winged Envoy

Winged Envoy {1}{U}

Creature - Sphinx
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters the battlefield, return up to one target nonland permanent to its owner's hand.
2/2
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters the battlefield as a Horror creature after it resolves.
Exile Wish to See.
Witch of Shifting Waters

Witch of Shifting Waters {3}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may have Witch of Shifting Waters enter the battlefield as a copy of any creature on the battlefield, except it's an enchantment in addition to its other types.
0/0
Witch of the Midden

Witch of the Midden {2}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, create a 1/1 black Rat creature token with “This creature can't block.”
{1}{B}, {T}, Sacrifice three other creatures: Each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
1/3
Witch's Invocation

Witch's Invocation {1}{U}

Enchantment
Flash
When Witch's Invocation enters the battlefield, draw a card.
You may cast spells as though they had flash.
Witch-Queen Yarag

Witch-Queen Yarag {W}{U}{B}

Legendary Creature - Hag Noble Wizard
Prowess
Curse spells you cast cost {W}{U}{B}{R}{G}
less to cast. This effect reduces only
the amount of colored mana you pay.
Whenever you cast a Curse spell, you may draw a card.
2/4
Worldheart Avatar

Worldheart Avatar {3}{R}

Creature - Elemental Avatar
Double strike
The first spell you cast during each of your turns costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
2/4
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U}
6/6
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[PROGRESS 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[PROGRESS 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn Study

Worn Study {1}{U}

Artifact
{T}: Scry 1.
{1}{U}, {T}: Draw a card.
What good is sitting alone in your room? Come hear the music play.
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
Worthy of the Name

Worthy of the Name {G}{W}

Instant - Inscription
Target creature you control gets +3/+3 and gains lifelink and trample until end of turn.
Inscribe {3}{G}{W} ({3}{G}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Wretched Spawn

Wretched Spawn {5}{U}{B}

Creature - Zombie Horror
When Wretched Spawn enters the battlefield, you may return target permanent to its owner's hand. If you do, that player discards a card.
Unearth {4}{U}{B} ({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss
Xanigan, the Darkened Cloud

Xanigan, the Darkened Cloud {3}{B}{B}

Legendary Planeswalker - Xanigan
Whenever you activate a loyalty ability of Xanigan, the Darkened Cloud, you get an emblem with exalted.
[+2]: Xanigan deals 2 damage to up to one target and you gain 2 life.
[–3]: You draw three cards and you lose 3 life.
[–7]: Xanigan becomes a 7/7 Demon creature with flying and indestructible that's still a planeswalker. Prevent all combat damage that would be dealt to her.
Loyalty:
4
Xenocrata's Fleet

Xenocrata's Fleet {3}

Artifact
Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn.
Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens.
Xifang Hu, Light Within

Xifang Hu, Light Within {1}{W}

Legendary Creature - Cat Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
When Xifang Hu enters the battlefield, noncreature spells cost {2} more to cast until your next turn.
{1}{W}: Demigod
Whenever a creature attacks this turn, create a 1/1 colorless Spirit creature token.
{4}{W}{W}: God
Distribute a flying, first strike, indestructible, lifelink, vigilance, and +1/+1 counter among any number of creatures you control.
2/2
Xiong Mao, the Intrepid

Xiong Mao, the Intrepid {2}{B}{R}{G}

Legendary Planeswalker - Xiong Mao
[+2]: Create a 3/3 red Panda creature token.
[–X]: Sacrifice a creature. If you do, search your library for a creature card with mana value less than or equal to X plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle.
[–6]: You get an emblem with “Whenever a creature dies, this emblem deals damage equal to that creature's power to any target and you draw that many cards.”
Loyalty:
3