{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Target creature gets +1/+1 and gains first strike until end of turn. Fabled {3}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1 — Create a 0/1 white Human creature token named Lost Child. 2 — Scry 2. 3 — Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample. When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
When Serafina's Gift enters, if you cast it, target opponent gains control of it. At the beginning of your upkeep, draw three cards, then discard two cards.
Serene Chapel enters tapped unless you control a basic Plains. {T}: Add {W}. {1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.) {3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.