Choose one — • Create two 1/1 white Soldier creature tokens. • If you spent three or more mana to cast this spell, create five 1/1 white Soldier creature tokens.
Once each turn, when you foretell a card or cast a foretold spell, you may create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“In this world, only two things are certain . . .”
{T}: Add one mana of any color. Augmented — Whenever a nontoken creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on it.
Whenever a token creature you control dies, each opponent loses 2 life.
“The archivists have floors devoted to Parliament's bickering, but they discount the Zadyk as savages. Our stories may not be written down, but they teach far more valuable lessons.”
Whenever you draw a card, you may exile the top card of your library. {3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
Creatures you control named Colocolo can't be blocked and have ward {2}. {U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
Trample Colossal Greatwurm enters with five +1/+1 counters on it. Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm. Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
Whenever one or more cards are put into your graveyard from your library, exile one of those cards. Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has vigilance.
Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control.
Creatures you control get +2/+0 until end of turn. Whenever an opponent fails a trial, if Combatant Conflagration is in your graveyard, target creature you control gets +2/+0 until end of turn.
Choose target creature you control, then choose two — • Put a +1/+1 counter on it. • Put a lifelink counter on it. • That creature gains indestructible until end of turn.
Combined Generator can't be blocked except by three or more creatures.
“The unnatural creatures have been coming in bigger clusters, each stronger than the sum of their parts. Someone needs to find the source.” —Professor Maple
Exile the top two cards of your library. You may play those cards until the end of your next turn. Whenever you play one of those cards, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
Put a +1/+1 counter on target creature you control. It can't be blocked by more than one creature this turn. Whenever a creature you control attacks alone, return Come Out and Play from your graveyard to your hand.