2431 cards found
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature you control enters, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Tinbeard of the Brine

Tinbeard of the Brine {3}{B}{B}

Legendary Creature - Human Pirate
First mate — Each nonland card in your starting deck is an artifact, a Pirate, or has “artifact,” “Treasure,” or “Pirate” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Whenever Tinbeard of the Brine attacks, each opponent loses X life and you gain X life, where X is the number of artifacts you control plus the number of Pirates you control.
5/5
Tinkerer's Assistant

Tinkerer's Assistant {1}

Artifact Creature - Construct
{3}: Put a +1/+1 counter on Tinkerer's Assistant.
Even the most skilled artificers can use a hand every now and then.
1/1
  • The Unraveling
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Tireless Archivist

Tireless Archivist {1}{B}{B}

Artifact Creature - Advisor
Advance {3}{B}{B} (Cast this for {3}{B}{B} to advance it as it enters. {3}{B}{B}: Advance this as a sorcery.)
Whenever Tireless Archivist advances, search your library for a card, put it into your hand, then shuffle.
With ever more knowledge required ever more modifications to contain it.
3/3
  • Karina's Explorations
Titan of Lake Vasil

Titan of Lake Vasil {4}{U}{U}{U}

Creature - Elemental
When Titan of Lake Vasil enters, untap up to four target permanents.
{3}{U}: Draw a card.
7/7
Titanic Hardshell

Titanic Hardshell {5}{G}

Creature - Crab
Whenever Titanic Hardshell deals combat damage to a player, draw a card.
{2}{G}: Titanic Hardshell gains trample until end of turn.
5/6
  • Riddles of Revio
Tithe Official

Tithe Official {1}{W}

Creature - Human Advisor
First strike
Noncreature spells with mana value 4 or greater cost {1} more to cast.
Sannuria places a tax on its most wealthy to ensure the poor are fed.
2/2
  • Scriptures of Urshad
Tizzanier Tidehunter

Tizzanier Tidehunter {3}{U}

Creature - Merfolk Wizard
Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Those from the group who'd never left the plane stared in amazement at the bizarre creatures Allagras had created to populate Tizzany.
2/4
  • Aftermath
Tomb Creeper

Tomb Creeper {3}{B}

Creature - Insect
{2}{B}, Exile a card from your graveyard: Tomb Creeper gets +2/+2 until end of turn.
Being a scavenger is easy when you can make your own carrion.
2/4
  • Arkadai
Tomb Keeper

Tomb Keeper {W}

Creature - Human Cleric
Creatures with power 4 or greater can't attack or block unless their controller pays {2} for each of those creatures.
“Keep guard. Soon our sovereign will rise.”
—Helena
2/1
  • Eralou
Tomb Scavenger

Tomb Scavenger {2}{B}

Creature - Demon
Flying
Whenever another creature you control enters from a graveyard or you revive a creature token, Tomb Scavenger gets +2/+0 until end of turn.
“It is an incredibly patient creature to wait for its prey to die, rise from the grave, and die all over again before it finally enjoys a meal.”
1/3
  • Goliaths of Nangjiao
Tombstone Looter

Tombstone Looter {1}{U}

Creature - Zombie Wizard
When Tombstone Looter enters, you may draw a card. If you do, discard a card.
Unearth {1}{U} ({1}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Tombweaver

Tombweaver {2}{B}{G}

Enchantment Creature - Spider
Reach
You may have other creatures you control enter as a copy of any creature card in a graveyard with equal or lesser mana value.
Klothys holds no sway in Arasta's lair. She and her brood alone weave the fates of those foolish enough to wander inside.
2/4
  • Theros Triumphant
Tongue Twister

Tongue Twister {2}{U}

Creature - Frog Wizard
Ward {2}
Even numbered spells you cast each turn costs {2} less to cast. (The second, fourth, sixth, etc.)
1/3
Card has other part: Croaking Chorus
  • Adventurers of Onora
Torchlight Tormentor

Torchlight Tormentor {R}

Creature - Devil
{2}{B}: Return Torchlight Tormentor from your graveyard to your hand. If you do, each opponent loses 1 life.
“I'd take banewasps any day over that wretched pest!”
—Rannon, Vithian renegade
1/1
  • Alara
Tormented Echo

Tormented Echo {2}{B}{B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
The pain he bears is your own.
4/4
  • Ophorio
Toros the Warchief

Toros the Warchief {2}{B}{R}

Legendary Creature - Cat Berserker
Glorious end — When Toros the Warchief dies, if it was tapped, return it to the battlefield at the beginning of the next end step.
Attacking creatures you control have deathtouch.
4/4
Torpedo Jetter

Torpedo Jetter {3}

Artifact - Vehicle
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters tapped.
When Tortle Traveler enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/2
  • Karina's Explorations
Tortle Veteran

Tortle Veteran {G}{U}{R}

Creature - Turtle Scout
Whenever Tortle Veteran or another Turtle you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3/3
  • Karina's Explorations
Town Elder

Town Elder {1}{W}

Creature - Human Cleric
{1}{W}, Sacrifice Town Elder: Return target artifact or enchantment card from your graveyard to your hand.
“We don't take kindly to heroes here. Every time one shows up, people die.”
2/2
  • Arkadai
Toxic Larva

Toxic Larva {B}

Creature - Insect
Deathtouch
“One day, it'll be a lot bigger and a lot deadlier, and if I can catch it and train it now, it'll be all that for me.”
—Noriyuki, bug catcher
1/1
  • Monsters of Chikyu
Toxic Miscreant

Toxic Miscreant {2}{B}

Creature - Fox Rogue
Whenever Toxic Miscreant deals combat damage to a player, that player discards a card.
2/3
Card has other part: Numbing Poison
  • Adventurers of Onora