14559 cards found
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
  • Beyond the Blackwall
Clean-Up Crew

Clean-Up Crew {B}

Creature - Human
Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nope!”
1/1
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Cleansing Cleric

Cleansing Cleric {1}{W}

Creature - Dwarf Cleric
{W}, {T}: Tap target creature.
“Our sworn enemies for generations, and suddenly they bring a gift of gold? Do you not find it suspicious? Turn them away, or we will surely all suffer.”
2/1
  • Dark Seas of Shiryen
Cleansweep

Cleansweep {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
  • Feanav: The Apothecary's Progress
Clear Your Mind

Clear Your Mind {5}

Sorcery
Exile target nonland permanent.
As a child, they had never given her a second thought. As an ascendant, she never gave them a second to think.
  • Sparks of a Multiverse
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Cleave

Cleave {1}{R}

Instant
Cleave deals 1 damage to each opponent and 1 damage to each creature and planeswalker your opponents control.
It's hard to dodge a whirlwind of steel.
  • Seasons of War
Cleric of Fervor

Cleric of Fervor {3}{R/W}{R/W}

Creature - Human Cleric
Soldiers you control get +1/+1.
Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Not all crusades are fought on foreign soil.
2/4
  • Plagues of Fretport
Clever Diversion

Clever Diversion {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
“When all else fails, there's always the old ‘What's that behind you?' trick.”
  • Khaliz-Dorahn
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Clever Rejoinder

Clever Rejoinder {U}

Instant
Cast this spell only during your turn.
Draw a card. Then if an opponent cast a spell this turn, scry 1 and draw an additional card.
“You've grown complacent in your cunning. You've forgotten how to act when you're made the fool.”
  • Harvest Festival
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Climactic Conflict

Climactic Conflict {4}{G}{G}

Sorcery
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.
  • Theros Triumphant
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
  • Harvest Festival
Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
  • End of Wollensie
Climbing the Oldest Mountain

Climbing the Oldest Mountain {2}{G}

Enchantment - Road
When Climbing the Oldest Mountain enters, draw a card, then choose a card name.
Whenever a creature you control with the chosen name deals combat damage to a player, put two +1/+1 counters on it.
“Sami found an abandoned Caica estate that Phyrexia didn't care for. Here I will find the way home.”
— Millaray Antillanca
  • Road to Carü Mapu
Cling to Undeath

Cling to Undeath {2}{B}

Sorcery
Create a 2/2 black Zombie creature token.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
“Immortality demands utmost desperation.”
—Grazol Droth, lich lord of Unx
  • Alara
Clinging Mire

Clinging Mire {2}{B}

Instant
Target creature gets -4/-4 until end of turn.
Once you've wandered into the northern marshes, there's only one way back out.
  • Oirohpo
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Cloak of the Exiled

Cloak of the Exiled {3}

Artifact - Equipment
Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.)
Equip {0}
  • A Tourney at Whiterun
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.