When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
Menace, haste At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
This spell can't be countered. When Auros enters, it deals damage to any target equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {R}, Sacrifice Auros, Discard your hand: Draw three cards.
Reach When Automated Overwatch enters, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Trample Harmony — Avalanche Drummer deals 1 damage to any target. When Avalanche Drummer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.) {3}{U/B}{U/B}: Look at the top card of target opponent's library, then exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
Whenever you gain life, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.) If you would gain life except for the first time each turn, instead each opponent loses 1 life. (If multiple sources would cause you to gain life at the same time, choose one to be first.)
This spell can't be countered. Survivor spells you cast can't be countered. Whenever a nontoken Survivor you control enters, create a tapped 1/1 Survivor creature token that's all colors.
The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for {1} or one mana of that creature's color.)
When Azutahn Hydromancer enters, you may return target creature with power X or less to its owner's hand, where X is the number of differently named lands you control.
His water nourishes Azutah's crops just as well as it washes away its foes.
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
First strike Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura. Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever Backalley Silencer deals combat damage to a player, destroy target marked creature.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Flying {1}{W}: Demigod — Return up to one target creature card with mana value 2 or less from your graveyard to the battlefield. {3}{W}: God — Put a +1/+1 counter on each creature you control with the least power among creatures you control.