15282 cards found
Effigy of Harvest

Effigy of Harvest {3}

Artifact Creature - Golem
Trample
Effigy of Harvest gets +1/+1 as long as your fealty to Forests is four or greater. (Each Forest you control counts towards your fealty to Forests.)
3/2
  • Al Tabaq
Eidolon of the Arena

Eidolon of the Arena {3}{R}

Enchantment Creature - Spirit
Your opponents can't gain life.
Whenever you cast a noncreature spell, put a +1/+1 counter on Eidolon of the Arena.
Restless eidolons of past victors haunt the Iroan Games, unwilling to give up the title so easily.
3/3
  • Theros Triumphant
Ekebram, Chronicler of Ages
Ekebram the Scholar

Ekebram, Chronicler of Ages

Legendary Creature - God
(Color indicator: Ekebram, Chronicler of Ages is blue)
Indestructible
Whenever a creature you control becomes untapped, draw a card.
Now, he etches the deeds and legacies of every great hero on Urshad.
3/5
Card has other part: Ekebram the Scholar
  • Scriptures of Urshad
Eldan Jackson, Last Hope

Eldan Jackson, Last Hope {3}{W}{W}

Legendary Creature - Human Scout
Double strike
Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
3/4
  • Animus Vox
Elder General Hatsuo

Elder General Hatsuo {2}{R}

Legendary Creature - Human Warrior
Whenever Hatsuo attacks, if you control three or more attacking creatures, attacking creatures you control gain first strike until end of turn.
Inspired — Whenever Hatsuo becomes untapped, create a 1/1 white Warrior creature token. It gains haste and attacks this turn if able.
3/2
  • Nangjiao In Bloom
Elder Soothsayer Chian

Elder Soothsayer Chian {2}{U}

Legendary Creature - Human Wizard
Whenever Chian becomes the target of a spell or ability you control, create a 2/2 blue Drake creature token with flying. This ability triggers only once each turn.
“True, I am more dancer than painter, but this sky is quite the tapestry.”
3/2
  • Nangjiao In Bloom
Elderin, Crystalline Crusader

Elderin, Crystalline Crusader {3}

Legendary Artifact Creature - Golem Knight
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types.
{W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
3/3
  • Seasons of War
Elemental Loremaster

Elemental Loremaster {2}{R}

Creature - Human Wizard
When Elemental Loremaster enters, return an instant or sorcery card at random from your graveyard to your hand.
3/1
  • Imperial Legacies
Elise Fisher, Tough as Nails

Elise Fisher, Tough as Nails {1}{R}{G}

Legendary Creature - Human Citizen
At the beginning of combat on your turn, creatures you control gain your choice of trample, menace, haste, or +1/+0 until end of turn.
“No, no, I'm fine; the blood isn't mine.”
3/3
  • Toll Midnight
Elken Grovetender

Elken Grovetender {2}{G}

Creature - Elk Druid
Everything he does is for the trees.
3/3
Card has other part: See the Forest
  • Kahembo: Olde Dawn
Ellis, Caravan Captain

Ellis, Caravan Captain {3}{G}{U}

Legendary Creature - Human Mutant
At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
3/4
Elusive Hunter

Elusive Hunter {1}{U}{U}

Creature - Insect
Flash
{U}, Put Elusive Hunter into its owner's library second from the top: Counter up to one target spell unless its controller pays {2}.
3/2
  • Beyond Our Ken
Elvish Warcaller

Elvish Warcaller {1}{G}

Creature - Elf Soldier
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
“The Poisonblades have chosen you as a candidate to join us, do you accept the responsibility?”
3/1
  • Khaliz-Dorahn
Ember of Ancient Infernos

Ember of Ancient Infernos {1}{R}

Creature - Faerie
Haste
At the beginning of your upkeep, sacrifice Ember of Ancient Infernos unless you pay {R}.
With its high technological advancements, Ivenge's world hadn't seen fire in centuries... until the firekin returned and saw they had catching up to do.
3/1
  • Lovi Awoken
Embercore Grazer

Embercore Grazer {2}{R}

Enchantment Creature - Antelope
Prowess, haste
When Embercore Grazer enters, add {R}{R}{R}. Spend this mana only to cast instant and/or sorcery spells.
Some AIs turned to familiar creative outlets once ousted from Dusk City. Some quickly adapted to their divine purpose.
3/1
  • Beyond the Blackwall
Emberheart Witch

Emberheart Witch {R}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
When this creature dies, it deals X damage to target player or planeswalker, where X is the number of cards and tokens merged with it.
3/3
  • Beyond Our Ken
Embodiment of Brawn

Embodiment of Brawn {4}{G}

Creature - Elemental Druid
Trample
Other Elementals you control get +1/+0 and have trample.
The force of nature drives some creatures more than others.
3/3
  • Khaliz-Dorahn
Embodiment of Ire

Embodiment of Ire {3}{R}

Creature - Elemental Warrior
Haste
Other Elementals you control get +1/+0 and have haste.
Nature's rage can be contagious.
3/2
  • Khaliz-Dorahn
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Emirik Invigilator

Emirik Invigilator {4}{W}{W}

Creature - Human Cleric
When Emirik Invigilator enters, exile target creature an opponent controls until Emirik Invigilator leaves the battlefield.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/4
  • End of Wollensie
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
  • Rail War
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom