2557 cards found
Sun Yun, Master of Man

Sun Yun, Master of Man {2}{U}{U}

Legendary Creature - Human Wizard
You may have Sun Yun enter as a copy of any creature on the battlefield, except her name is Sun Yun, Master of Man, she's legendary in addition to her other types, and she has “{2}{U}: Exile Sun Yun, then return her to the battlefield under her owner's control.”
1/3
  • Nangjiao In Bloom
Sun Yun, Master of Self

Sun Yun, Master of Self {2}{U}{U}

Legendary Creature - Human Wizard
If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{1}{U}, {T}: Exile another target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/3
Sun-Blessed Hoplite

Sun-Blessed Hoplite {2}{W}{W}

Creature - Human Soldier
When Sun-Blessed Hoplite enters, target creature you control gets +X/+X until end of turn, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
No shadow is too fearsome for those favored by the god of the sun.
3/3
  • Theros Triumphant
Sundering Arcanist

Sundering Arcanist {3}{G}{G}

Creature - Human Wizard
When Sundering Arcanist enters, you may destroy target artifact or enchantment.
If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
4/3
  • Tales of Old Jidai
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Supernova

Supernova {1}{R}{R}{R}

Sorcery
You can't cast this spell if you've cast another spell this turn.
Add seven mana in any combination of colors. Spend this mana only to cast red spells with mana value 6 or greater without {X} in their mana cost.
“It's time to begin, isn't it?”
—Bril, the Oltenen Emissary
  • Animus Vox
Supreme Stampede

Supreme Stampede {2}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn.
Prophecy {2}{G}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Surging Wurm

Surging Wurm {4}{G}{G}

Creature - Wurm
You may have Surging Wurm assign its combat damage as though it weren't blocked.
Surging Wurm gets +2/+2 as long as seven or more cards are in your graveyard.
6/5
  • Riddles of Revio
Surmise Reality's Limits

Surmise Reality's Limits {X}{U}{U}

Sorcery
Target player draws X cards.
“Hah, it's like you think that technology follows the laws of nature, rather than the other way around.”
— Amira, Grand Inventor
  • Discoveries of Akieva
Surveyor of Skies

Surveyor of Skies {3}{U}{U}

Creature - Elemental
Flying, prowess
Whenever Surveyor of Skies attacks, you may return a permanent you control to its owner's hand.
“You humans were interesting. I hope I won't forget you.”
3/2
  • Love Song
Swampedge Sentinel

Swampedge Sentinel {3}{B}{B}

Creature - Human Elemental
Primal {1}{G}{G} (During your turn, you may cast this spell for {1}{G}{G} instead of playing a land.)
When Swampedge Sentinel dies, return another creature card from your graveyard to your hand.
3/3
  • Novea
Swarm of the Damned

Swarm of the Damned {2}{W}{W}

Enchantment
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of nontoken creatures that died this turn.
“The dead still wander these halls, chained to the house through its malevolent will.”
—“The House on the Hill”
  • Video Horror System
Sway of the Rivers

Sway of the Rivers {4}{U}{U}

Sorcery
Choose up to one nonland permanent. Return the rest to their owners' hands.
“Only the strong of will can hope to step up against the currents of fate.”
—Callaphe the mariner
  • Theros Triumphant
Swell of Birth

Swell of Birth {2}{W}{W}

Enchantment
At the beginning of your upkeep, put a charge counter on Swell of Birth, then create a 1/1 colorless Elemental creature token for each charge counter on it.
“These unnatural Newborn will rise until we are ousted from our own land.”
—Soini, Elama fearmonger
  • Kaleidoscope
Swelling Sea

Swelling Sea {4}{U}{U}

Enchantment
At the beginning of your end step, put a flood counter on Swelling Sea, then return each nonland permanent with mana value less than or equal to the number of flood counters on Swelling Sea to its owner's hand.
  • Surging Tide
Sweltering Storm

Sweltering Storm {3}{R}{R}

Sorcery
Lands target player controls don't untap during their controller's next untap step. Tap up to one target land that player controls.
Even land seeks shelter from this storm.
  • Ophorio
Swindle the Rapacious

Swindle the Rapacious {2}{U}{U}

Instant
Counter target spell. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Only a lucky few manage to delve into Maaru's dungeons and escape unscathed.
  • Alkabah
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Swords Dance

Swords Dance {2}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
  • Monsters of Chikyu
Sylvan Crusher

Sylvan Crusher {5}{G}{G}

Creature - Elemental
It isn't the thunder that moves the trees, it is the trees that move the thunder.
7/5
  • Ophorio
Symbolic Ontologies

Symbolic Ontologies {3}{U}{U}

Enchantment - Discovery Study
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Draw a card from each of your libraries.
discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
  • MSEM Masters: Legends