14066 cards found
Clutch Shot

Clutch Shot {R}

Instant
Clutch Shot deals 2 damage to target creature or planeswalker. If you control six or more lands, Clutch Shot deals 4 damage instead.
Better lucky and good.
  • Rail War
Clutch of the Void

Clutch of the Void {U}

Sorcery - Revelation
Return target creature to its owner's hand.
Coalesce {4}{U}{U} (You may cast this from your graveyard for {4}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
  • Over the Horizon
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Coalition Alchemist

Coalition Alchemist {3}{R}

Creature - Human Wizard
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Alchemist enters deployed, return target instant or sorcery card from your graveyard to your hand.
4/3
  • The Empty Throne of Feanav
Coalition Apothecary

Coalition Apothecary {3}{W}

Creature - Human Wizard
When Coalition Apothecary enters, you gain 1 life for each nonland permanent you control.
In co-operation with Doctor Barton's volunteers, the Coalition's invasion of the imperial mainland was welcomed by those sick of both disease and war.
4/2
  • The Empty Throne of Feanav
Coalition Grenadier

Coalition Grenadier {2}{R}

Creature - Human Soldier
Trample
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
3/2
  • The Empty Throne of Feanav
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Coastal Conjurer
Diluvian Diviner

Coastal Conjurer {2}{U}

Creature - Human Merfolk Shaman
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: Diluvian Diviner
  • The Empty Throne of Feanav
Coastal Watch

Coastal Watch {1}{W}

Creature - Reflection Soldier
No one quite knows what lies on the watery horizon to the far north. None have dared to go, lest the rumors of monsters and the end of the world be true.
2/2
  • Ophorio
Coasting Shaledrake

Coasting Shaledrake {4}{U}

Creature - Drake
Flying
Whenever Coasting Shaledrake deals combat damage to a player, scry 1.
Shaledrakes are as smart as majestic, making them highly sought after as symbols of status.
3/4
  • Dark Seas of Shiryen
Coat in Petals

Coat in Petals {1}{G}

Instant
Target creature gets +4/+4 until end of turn. Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Coax Under

Coax Under {2}{U}

Instant
Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Cobblebrute

Cobblebrute {3}{R}

Creature - Elemental
The roads were left crippled and in disrepair. Some of them got tired of waiting and took matters into their own hands.
5/2
  • Spark of Revolution
Cobbled Currency

Cobbled Currency {1}

Artifact
When Cobbled Currency enters, discard a card, then draw a card.
{3}, Sacrifice Cobbled Currency: Discard two cards, then draw two cards.
  • Lovi Awoken
Cobbled Transport

Cobbled Transport {3}

Artifact - Vehicle
Trample, haste
Crew—Tap three untapped artifacts and/or creatures you control.
“Ah, the Skeld. You won't find a faster bucket of bolts this side of Sector 14.”
—Captain Telam
4/4
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
“Griffins? Don't need ‘em. I'll be the first Skysworn ever to fly by myself with the angels!”
—Aldith, child of Stilthorpe
  • Quest for the Roseblade
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Code of Honor

Code of Honor {W}

Instant
Target creature you control gains hexproof and indestructible until end of turn. If it's a Knight or Soldier, put a +1/+1 counter on it.
Knights of Yroncaster follow a strict code of honor, though the onset of war has lead some to cast it aside.
  • Quest for the Roseblade
Coerced Tutelage

Coerced Tutelage {2}{G}{U}{R}

Sorcery
For each permanent type, choose up to one target permanent of that type. Exile each of those permanents, then return them to the battlefield under your control. They gain haste until end of turn. At the beginning of your next end step, those permanents' owners gain control of them.
  • Arcanum Academia
Coercive Cardinal

Coercive Cardinal {1}{W}{W}

Creature - Human Cleric
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
2/2
  • Mious
Coercive Methods

Coercive Methods {B}

Sorcery
Target player reveals two cards at random from their hand. You choose one of them. That player discards that card.
“Join or die. Maybe even both.”
  • Khaliz-Dorahn
Coffers of Kovach

Coffers of Kovach {4}

Legendary Artifact
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other artifacts you control have extort.
Whenever a spell you control resolves, if it was extorted three or more times, each opponent discards a card and you draw a card.
  • Villains: The Musical
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen