3159 cards found
Purehorn Rescuer

Purehorn Rescuer {3}{W}{W}

Creature - Unicorn
Flash
When Purehorn Rescuer enters, return target permanent card with mana value X or less from your graveyard to the battlefield, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
3/3
  • Theros Triumphant
Purestrike Rebel

Purestrike Rebel {1}{W}{W}

Creature - Cat Rebel
First strike, lifelink
When all the world falls apart, you can always put your faith in your spear.
3/1
  • Oirohpo
Purgeward Adept

Purgeward Adept {4}{G}{W}

Creature - Human Soldier
Vigilance
Whenever Purgeward Adept blocks or becomes blocked, it gets +1/+0 until end of turn.
Prosanian garrisons are protected by more than soldiers and stone.
3/5
  • Aftermath
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Purging Priestess

Purging Priestess {1}{W}

Creature - Cat Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Purging Priestess enters, you may destroy target enchantment. If Purging Priestess was kicked, you gain life equal to that enchantment's mana value.
1/1
  • Tides of War
Purging Strike

Purging Strike {3}{W}

Instant
This spell costs {1} less to cast if it targets a creature with power 3 or less.
Destroy target attacking or blocking creature.
The Danuri take no nonsense, no excuses, and no prisoners.
Purging Watchkeeper

Purging Watchkeeper {1}{W}

Creature - Human Soldier
{G}: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
2/2
  • Plagues of Fretport
Purging Watchwarden

Purging Watchwarden {2}{W}

Creature - Human Soldier
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
3/3
  • Over the Horizon
Purifying Light

Purifying Light {2}{W}

Sorcery
Exile target artifact or enchantment. You gain 3 life.
“This shall hold them back for a while, but we need to move fast and get out of here as soon as possible.”
—Elspeth Tirel
  • Aftermath
Put to Rest

Put to Rest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature leaves the battlefield, you gain 4 life.
The fox offers his adversary a rhetorical choice—a long, painful battle, or a deep, peaceful slumber.
  • Goliaths of Nangjiao
Puzzlemaster's Priest

Puzzlemaster's Priest {W}

Creature - Human Cleric
Whenever you cast a cryptic spell, tap up to one target nonland permanent. (Artifacts, enchantments, and modal spells are cryptic.)
“Every question is a test of knowledge and a test of faith.”
1/2
  • Riddles of Revio
Pyp, the Indexer

Pyp, the Indexer {W}{U}{B}{R}{G}

Legendary Enchantment Creature - God
If you would draw a card, you may instead reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand. Put the rest on the bottom of your library in a random order.
{3}, {T}: You may cast an enchantment spell from your hand without paying its mana cost or activate a submodule of a permanent you control without paying its activation cost.
2/4
  • Beyond the Blackwall
Pyreheart Angel

Pyreheart Angel {2}{R}{W}

Creature - Angel Warrior
Flying
When Pyreheart Angel enters, exile target creature an opponent controls with mana value 3 or less until Pyreheart Angel leaves the battlefield.
When Pyreheart Angel leaves the battlefield, it deals 3 damage to each opponent.
2/1
  • Alkabah
Qi Block

Qi Block {1}{W}

Instant
You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell.
“Feign weakness, that your opponent may grow arrogant. At the peak of an enemy's hubris is their strength your own.”
—Master Tzu, Martial Artisan
Qi Harvester

Qi Harvester {W}{B}

Creature - Panda Bear Monk
{1}, Sacrifice another creature: Qi Harvester gains your choice of deathtouch or indestructible until end of turn. If the sacrificed creature was in Qi Harvester's pack, draw a card. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Qith Maneuver

Qith Maneuver {2}{W}

Instant
Destroy target tapped creature, then untap all creatures you control.
Centuries ago, the catlike Qith were scattered across Mious when calamity struck their home. When a Qith finds a place they belong, they will defend it with all they have.
  • Mious
Quan Li, Dusk Operative

Quan Li, Dusk Operative {1}{R/W}{B}

Legendary Creature - Panda Bear Monk
Quan Li, Dusk Operative enters with your choice of a deathtouch or +1/+1 counter on her.
Once each turn, whenever a creature in Quan Li's pack dies, create a 1/1 colorless Spirit creature token. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Queen Andarli, the Fierce

Queen Andarli, the Fierce {1}{W}

Legendary Creature - Human Noble Soldier
First strike
Other creatures you control have protection from mana value 3 or greater.
With nothing but treachery to the west, Andarli sought new allies in the burning east and ageless south.
2/1
  • MSEM Masters Cube
Queen Hannaru
Hannaru the Conqueror

Queen Hannaru {1}{W}{W}

Legendary Creature - Human Noble Soldier
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control.
At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
3/3
Card has other part: Hannaru the Conqueror
Queen's Loyalty

Queen's Loyalty {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, it gains indestructible until end of turn.
“All around you our kingdom burns, and for what? For power? You're a monster, Lord Yaran. A monster I'm going to slay.”
—Queen Asamund
  • Quest for the Roseblade
Queenscoming Pageantry

Queenscoming Pageantry {3}{W}

Sorcery
Create three 1/1 white Peasant creature tokens. Scry 1.
When Asamund arrived in Norwick the villagers held a pageant in celebration, unaware of the danger her presence might bring to their door.
  • Quest for the Roseblade
Queensguard

Queensguard {1}{W}

Creature - Human Soldier
Whenever Queensguard attacks, another target attacking Knight or Soldier gains indestructible until end of turn.
“No, stay. I need you to make sure I still have a kingdom to come back to when all this is over.”
—Queen Asamund, to Vel
3/1
  • Quest for the Roseblade
Quell Mutiny

Quell Mutiny {3}{W}{W}

Sorcery
Destroy all nonlegendary creatures.
Once a millennium, the goliaths remind the populace why they remain in power.
  • Goliaths of Nangjiao
Quelling Tavern

Quelling Tavern {2}{W}{U}

Enchantment
Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Why not have a drink for a spell?
  • High Noon
Quiet Moment

Quiet Moment {W}

Instant - Adventure
Spells your opponents cast this turn cost {1} more to cast. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Strict Tutor
  • Adventurers of Onora