15897 cards found
Army Saboteur

Army Saboteur {1}{U}{B}

Creature - Human Rogue
Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. When you do, destroy target creature defending player controls, then you and the destroyed creature's controller draw a card.
3/3
  • End of Wollensie
Arpechian Tiger

Arpechian Tiger {2}{R}{R}

Creature - Cat
Haste
Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Rowdy and reckless, the students of the Arpechian Academy are said to be overly inspired by the local wildlife.
4/3
  • Carpe Arcanum
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
3/3
Artful Chari

Artful Chari {G/W}{U}{R}

Legendary Creature - Frog Shaman
{1}{G/W}: Put a +1/+1 counter on Artful Chari.
Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
1/3
  • Kahembo: Olde Dawn
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
  • Feanav: The Apothecary's Progress
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Ascendant Angel

Ascendant Angel {W}{B}{R}

Creature - Angel Cleric Soldier
Flying
Clerics you control are Angels in addition to their other types.
Attacking Angels you control get +1/+0.
“Listen and we will rise together.”
2/3
  • Alkabah
Ascendant Demon

Ascendant Demon {G}{U}{B}

Creature - Demon Cleric
Flying
Clerics you control are Demons in addition to their other types.
Attacking Demons you control have deathtouch.
“Follow and all of your dreams will come true.”
3/3
  • Alkabah
Ascetic of Imbalance

Ascetic of Imbalance {2}{U}{R}

Creature - Human Monk
Flash
When Ascetic of Imbalance enters, draw two cards, then discard two cards. If you discarded two cards that don't share a type, Ascetic of Imbalance deals 2 damage to any target.
2/3
  • Glacia: Hail to the Queen
Ascetic of the Folded Fan

Ascetic of the Folded Fan {1}{G}{W}

Creature - Human Warrior
Flying
When Ascetic of the Folded Fan enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has vigilance.
1/3
  • Nangjiao In Bloom
Ash Breather

Ash Breather {3}{R}

Creature - Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
2/3
  • Goliaths of Nangjiao
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
Asking Imp

Asking Imp {B}

Creature - Cat Demon Imp
When Asking Imp enters, an opponent may pay 2 life. If they do, return Asking Imp to its owner's hand.
Persistence is a virtue.
3/3
  • End of Wollensie
Aspect of Rage

Aspect of Rage {4}{R}{R}

Creature - Incarnation
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control deals combat damage to a player, you may have Aspect of Rage deal 1 damage to any target.
5/3
  • MSEM Masters: Legends
  • Zero
Asphodel Gravedealer

Asphodel Gravedealer {2}{B}

Creature - Zombie
When Asphodel Gravedealer dies, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
2/3
  • Theros Triumphant
Aspirant of Legend

Aspirant of Legend {2}{W}

Creature - Cat Warrior
Whenever a storied permanent you control enters, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
2/3
  • Kahembo: Olde Dawn
Aspiring Guardian

Aspiring Guardian {2}{W}

Creature - Elemental Soldier
Rhapsody {3}{W}{W} (Pay {3}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink
Diamonds forged under the pressure and weight of the Cosmic War.
2/3
  • Animus Vox
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Astral Leech

Astral Leech {B}{B}{B}

Enchantment Creature - Leech
Deathtouch
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You may sacrifice another creature. If you do, draw a card.
[Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature.
3/3
  • Theros Triumphant
Astute Sceneweaver

Astute Sceneweaver {3}{U}

Creature - Construct Advisor
When Astute Sceneweaver enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Her injuries at a monster's claws may have taken away her ability to act, but they could never take her desire to direct.
3/3
  • The Stage Presents: The Neverending Act
Atieh's Disciple

Atieh's Disciple {1}{W}{U}

Creature - Angel Cleric
Flying
Whenever Atieh's Disciple attacks, scry 1.
“Divination is simply deduction by a more powerful mind. Scouting definitely helps, though.”
2/3
  • Alkabah
Atieh's Favored
Atieh's Acolyte

Atieh's Favored

Creature - Angel Cleric
(Color indicator: Atieh's Favored is white and blue)
Flying, vigilance, lifelink
Whenever Atieh's Favored attacks, put a +1/+1 counter on each other Angel and/or Nephilim creature you control.
Faith is as much her sword as her shield, steed, and sustenance.
3/3
Card has other part: Atieh's Acolyte
  • Alkabah: The Rise of Soli
Attuned Slayer

Attuned Slayer {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Trample
Whenever Attuned Slayer deals combat damage to a player, exile that many cards from the top of your library. You may play those cards this turn.
It waits for the beat to go in.
1/3
  • Animus Vox