14930 cards found
Still-Smoke Stitcher

Still-Smoke Stitcher {2}{B}

Creature - Human Cleric
Creature cards in your graveyard have revive. The revive cost is equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Stillsong Exploiter

Stillsong Exploiter {2}{B}

Enchantment Creature - Avatar
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, each cursed opponent loses 1 life. You gain life equal to the life lost this way.
3/2
  • Beyond the Blackwall
Stupefied Piper

Stupefied Piper {2}{B}

Creature - Rabbit Bard
Whenever a storied permanent you control enters, each opponent loses 2 life. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Subturgian Proliferator

Subturgian Proliferator {2}{B}

Creature - Zombie Warrior
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay {3}{B}. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness.
3/2
  • Aftermath
Tanya, Paragon Runner

Tanya, Paragon Runner {1}{B}{B}

Legendary Enchantment Creature - Avatar
Deathtouch
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever an opponent has less life or fewer cards in their main library than the number of Curses attached to them, they lose the game.
The first to leave the flesh. The first freed.
3/2
  • Beyond the Blackwall
Thunderscorn

Thunderscorn {2}{B}

Creature - Elemental
Flash
Cycling {2} ({2}, Discard this card: Draw a card.)
When lightning strikes twice, you know it has a grudge against you.
3/2
  • Alara
Turned Watcher

Turned Watcher {1}{B}{B}

Creature - Angel Vampire
Flying, lifelink
Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.”
A lifetime of virtue withered away in the face of a single act of vice.
3/2
Twisted Gladiator
Archon of Triumph

Twisted Gladiator {2}{B}

Creature - Mutant Warrior
Menace
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He fought capably to obtain victory...
3/2
Card has other part: Archon of Triumph
  • Al Tabaq
Undying Watcher

Undying Watcher {3}{B}{B}

Creature - Fungus Zombie
When Undying Watcher enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Sacrifice another creature: Undying Watcher gains indestructible until end of turn.
3/2
Vaneir, Necromaster

Vaneir, Necromaster {2}{B}{B}

Legendary Creature - Vampire
Lifelink
Whenever a creature enters from a graveyard, gain control of that creature.
3/2
  • Oirohpo
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Warm Blood Chaser

Warm Blood Chaser {2}{B}

Creature - Zombie Horror
Warm Blood Chaser has flying and haste as long as you control a Goblin.
Some creatures come alive from the thrill of the hunt.
3/2
  • Khaliz-Dorahn
Warpath Ghoul

Warpath Ghoul {2}{B}

Creature - Zombie
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
3/2
  • Surging Tide
Water Sutra Daoshi

Water Sutra Daoshi {1}{B}

Creature - Cat Monk
Whenever a creature in Water Sutra Daoshi's pack dies, return a creature card with lesser mana value than that creature from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
As the world spurned fate, chaos swelled.
3/2
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Ashen Host

Ashen Host {2}{R}

Creature - Horror Shaman
Whenever Ashen Host becomes the target of a spell, Ashen Host deals 2 damage to any target.
“The prophet turned to me, and a deep chill set in my core. I looked into those masked eyes as the earth around us crumbled into cursed flame and I knew that I was next.”
3/2
  • The Unraveling
Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
  • Feanav: The Apothecary's Progress
Attuned Specialist

Attuned Specialist {4}{R}

Creature - Human Berserker Wizard
Haste
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“I've got this music in my mind saying it's gonna be alright.”
3/2
  • Animus Vox
Balefire Conjurer

Balefire Conjurer {2}{R}

Creature - Azra Wizard
Prowess
Whenever Balefire Conjurer attacks, you may pay {1}{R}. If you do, exile the top card of your library. You may play that card until the end of your next turn.
“From chaos, clarity.”
3/2
  • Seasons of War
Bladesinger

Bladesinger {1}{R}{R}

Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
With a whirl and a twirl, her blades sing of her prowess and her enemy's utter demise.
3/2
  • Zero
Borderland Garrison

Borderland Garrison {2}{R}

Creature - Hound Soldier
When Borderland Garrison enters, it deals 1 damage to up to one target creature and 1 damage to you.
“Don't worry about bandits; it'd be a fool and a half who lurks in the woods at this time of year.”
3/2
  • Harvest Festival
Borsuppa Roughrider

Borsuppa Roughrider {2}{R}

Creature - Human Nomad
Whenever Borsuppa Roughrider attacks, create a colorless Desert land token named Scoured Path with “{T}: Add {R}.” Sacrifice that token at the beginning of the next end step.
3/2
Cackling Seer

Cackling Seer {2}{R}

Creature - Human Warrior Shaman
Haste
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken