2887 cards found
Scavengermobile

Scavengermobile {1}

Artifact - Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
2/2
  • Lovi Awoken
Scholar's Assistant

Scholar's Assistant {U}

Creature - Bird
Flying
{1}{U}, Sacrifice Scholar's Assistant: Draw a card.
“I've never been this fascinated.”
—Marie, the Illusionist
1/1
  • Riddles of Revio
Scimitar Techniques

Scimitar Techniques {W}

Instant
Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature.
Scorch

Scorch {R}

Sorcery
Scorch deals 3 damage to any target.
“Reason? Fire is its own reason.”
—Akratas, fanatic of Mogis
Related card: Tunu, Ancient Shaper
Scorched Copse

Scorched Copse

Land
As Scorched Copse enters, you may tap an untapped creature you control. If you don't, Scorched Copse enters tapped.
{T}: Add {R} or {G}.
  • Surging Tide
Scorching Blood

Scorching Blood {B/R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
The true-form ritual consumed them from their heart outwards, only to halt short of their skin. Their ideal had never been more than fire in their veins.
  • Feanav: The Apothecary's Progress
Scorned Figurant

Scorned Figurant {R}

Creature - Mutant
Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn.
“I may look captive, but hear this. I will escape this stage, and my abductors will share my scars.”
1/1
  • Al Tabaq
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}: Add {W} or {B}.
Scoured Mesa

Scoured Mesa

Land - Desert
Scoured Mesa enters tapped.
{T}: Add {W}.
Desertcycling {1}{W} ({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Scourge of the Last Dance
Blade of the First Stare

Scourge of the Last Dance

Creature - Demon Noble
(Color indicator: Scourge of the Last Dance is red)
Double strike
Creatures you control have trample.
Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
2/2
Card has other part: Blade of the First Stare
  • The Empty Throne of Feanav
Scout Ahead

Scout Ahead {G}

Sorcery
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • High Noon
Scramble the Scouts

Scramble the Scouts {G}

Instant
Prevent all damage that would be dealt by creatures this turn.
“Rei controls not just the growth, but the movement of her trees. Our eyes will offer warning, but not victory.”
  • Villains: The Musical
Scrap Metal

Scrap Metal {B}

Sorcery
Target player discards a card. If they didn't discard an artifact card, you gain 3 life.
“Oh, don't have any metal to hand over? Guess we'll just have to improvise!”
  • Karina's Explorations
Scraps of Memory

Scraps of Memory {U/R}

Instant
Look at the top X cards of your library, where X is the number of instant and sorcery cards in your graveyard. You may reveal an instant or sorcery card from among them and put it on top of your library. Then put the rest on the bottom of your library in a random order.
  • A Tourney at Whiterun
Scrounging Dunes

Scrounging Dunes

Land - Animus
Scrounging Dunes enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Scrounging Dunes becomes a Wurm creature with lifelink in addition to its other types.
Scavenge {1}{W}{B}
2/1
  • Panxiou
Sculler's Oar

Sculler's Oar {B}

Artifact
{2}{B}, {T}, Sacrifice Sculler's Oar: Return up to two target creature cards from your graveyard to your hand.
Beneath Tidehollow's canals lie secrets too eager to breach the surface.
  • Alara
Sculpted Observatory

Sculpted Observatory

Land
Sculpted Observatory enters tapped.
{T}: Add {W} or {U}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Scurvy Tactics

Scurvy Tactics {B}

Instant - Adventure
Until end of turn, target creature gains “When this creature is dealt damage, destroy it.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Salty Dog
  • Adventurers of Onora
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
It traveled in a pirate's coat to the dragon-torn forests of Helicos...
1/1
Card has other part: Vicious Metamorph
Sea Of Skies Beyond

Sea Of Skies Beyond

Legendary Land - Island
Sea Of Skies Beyond enters tapped.
Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond.
{T}, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Seal the Tomb

Seal the Tomb {B}

Instant
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Scry 1.