5968 cards found
Goblet of Unhallowed Blood

Goblet of Unhallowed Blood {2}

Artifact - Equipment
Equipped creature gets +4/+4.
Whenever equipped creature deals combat damage, sacrifice it.
Equip—Sacrifice a creature.
Those who drink from the goblet are doomed to refill it.
  • Villains: The Musical
Goblin Chariot

Goblin Chariot {2}

Artifact - Vehicle
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Goblin Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn.
Crew 3
3/2
  • MSEM Masters: Legends
Goblin Raidleader

Goblin Raidleader {R}{R}

Creature - Goblin Warrior
Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
{1}{R}: Other Goblins you control get +1/+0 until end of turn.
2/2
  • Khaliz-Dorahn
Goddess' Bloodlust

Goddess' Bloodlust {3}{B}

Instant
Each opponent sacrifices a creature. Whenever one or more players lose life this turn, repeat that process.
The knife plunged into any body it could find. With enough blood, the Mistress of Blades would be free once more.
  • Karina's Explorations
Goddess' Legacy

Goddess' Legacy {2}{U}

Sorcery
Give any number of permanents and/or players with counters on them another counter of each kind already there. Whenever you cast a spell this turn, repeat that process.
Countless women had held Oblay's spark. Karina was determined to be the last.
  • Karina's Explorations
Goddess' Prosperity

Goddess' Prosperity {3}{W}

Sorcery
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
  • Karina's Explorations
Goddess' Sympathy

Goddess' Sympathy {1}{G}

Instant
You gain 3 life. Whenever one or more creatures enter this turn, repeat that process.
Solari closed the wounds of the small planeswalker as she passed through her domain. It would do no good if this interesting development died so soon.
  • Karina's Explorations
Goddess' Whimsy

Goddess' Whimsy {1}{R}

Sorcery
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”
  • Karina's Explorations
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
  • Arkadai
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4
Gold Retriever

Gold Retriever {4}{R}{R}

Creature - Dragon Hound
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound.
Flying, haste
Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.”
—Flynn Skara
4/4
Golden Age

Golden Age {2}{U}{U}

Enchantment
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime
Golden Company Valiant

Golden Company Valiant {1}{W}

Creature - Human Soldier
Golden Company Valiant can block any number of creatures.
At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
1/1
Golden Touch

Golden Touch {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and gets +1/+1 for each color among permanents you control and cards in your graveyard.
You touch me once and it's really something
You find I'm even better than you imagined I would be
Goldengrain Alseid

Goldengrain Alseid {1}{W}

Enchantment Creature - Nymph
When Goldengrain Alseid enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
“Eat grains for gains.”
—Makodonis
1/3
Goldhill Guardian

Goldhill Guardian {2}{W}{W}

Creature - Human Soldier
When Goldhill Guardian enters, choose a creature type.
Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
3/4
  • Zero
Golna, the First Shah
The Path of Greatness

Golna, the First Shah {2}{G}

Legendary Creature - Human Noble
When Golna, the First Shah enters, create Shir, a legendary 3/3 white Cat creature token with trample.
Monument {5}{G}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
1/1
Card has other part: The Path of Greatness
  • Alkabah
Gorbes Index

Gorbes Index {2}{U}{U}

Enchantment
At the beginning of your end step, you may exile an instant or sorcery card from your graveyard. If you do, search your library for an instant or sorcery card with mana value equal to 1 plus the exiled card's mana value, reveal it, put it into your hand, then shuffle.
“Indexing the infinite is a daunting task indeed.”
—Azamir, “Gorbes, The Infinite Library”
  • Storytime
Goremound

Goremound {4}{B}

Creature - Zombie Horror
When Goremound enters, target creature you don't control gets -3/-3 until end of turn. All other creatures you don't control with the same name as that creature get -1/-1 until end of turn.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/2
  • Toll Midnight
Gorganith, Ruin Maw

Gorganith, Ruin Maw {4}{G}{G}

Legendary Creature - Hydra
Reach, trample
Improve {1}{B/G} ({1}{B/G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more +1/+1 counters are put on Gorganith, Ruin Maw, you may search your library and/or graveyard for a creature card with mana value equal to or less than the number of +1/+1 counters on Gorganith and put it onto the battlefield. If you search your library this way, shuffle.
6/6
  • Seasons of War
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Grab Bag

Grab Bag {3}

Artifact - Equipment
Whenever equipped creature attacks, exile target nonland permanent until Grab Bag leaves the battlefield.
Whenever equipped creature deals combat damage to a player, put a card exiled with Grab Bag onto the battlefield under your control.
Equip {3}
  • Villains: The Musical
Grace

Grace {1}{W}

Instant
You can't lose the game until your next turn and your opponents can't win the game until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Dignity
  • Oirohpo