3197 cards found
Pledge of Peace

Pledge of Peace {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Knights who refused to heed Jenara's war clarion renounced their sigils, ever loyal to Asha's teachings of peace.
  • Alara
Plots that Span Realms

Plots that Span Realms {2}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever an opponent loses 3 or more life, add a quest counter.
Destroy up to one target creature with power or toughness 2 or less.
Create Sir Jasper Reborn, a legendary 3/1 black Zombie Mouse Knight creature token with menace.
Search your library for a card, reveal it, put it into your hand, then shuffle. If you revealed a card named Karoa's Downfall this way, you may cast it without paying its mana cost.
Related card: Karoa's Downfall
  • Adventurers of Onora
Poacher's Bounty

Poacher's Bounty {G}

Enchantment - Aura
Enchant creature
Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.)
Whenever enchanted creature deals combat damage to a player, draw a card.
  • Over the Horizon
Polluted Bonds

Polluted Bonds {3}{B}{B}

Enchantment
Whenever a land enters under an opponent's control, that player loses 2 life and you gain 2 life.
“Are you strong enough to struggle on when even the very earth hates you?”
—Ha'tana, high accuser
  • Mious
Polytheism

Polytheism {6}{W}{W}{W}

Enchantment
When Polytheism enters, return up to four target permanent cards not named Polytheism from your graveyard to the battlefield. They become 4/4 God creatures in addition to their other types.
Gods you control have indestructible.
Pon, Twister of Forms

Pon, Twister of Forms {1}{U}{U}

Legendary Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, up to one other target creature has base power and toughness 0/2 until end of turn.
0/2
  • Goliaths of Nangjiao
Ponderance of Transience

Ponderance of Transience {1}{U}

Enchantment
Whenever a creature you control leaves the battlefield, you may pay {1}. If you do, scry 1.
{3}{U}, Return a creature you control to its owner's hand: Draw a card.
There are insights that can only be gleaned in the fleeting moments of departure.
  • Mious
Portal to the Unknown

Portal to the Unknown {4}{U}

Enchantment
Return Portal to the Unknown to its owner's hand: Add {U}{U}{U}. The next card you cast this turn can be cast as though it had flash.
“There are infinite worlds out there. And Kazimir wants us to stay home. As if.”
—Serafina, to Lizaveth
  • The Unraveling
Posey, of the Seal Cloak

Posey, of the Seal Cloak {1}{G}{G}

Legendary Planeswalker - Posey
[+1]: Create a 1/1 green Merfolk creature token.
[0]: Target artifact or creature loses all abilities and becomes a green Seal creature with base power and toughness 3/3.
[–6]: Up to five target noncreature permanents lose all abilities and become green Merfolk creatures with base power and toughness 1/1.
Loyalty:
3
  • MSEM Masters Cube
Postmortem Contemplation

Postmortem Contemplation {1}{U}

Enchantment
When Postmortem Contemplation enters, draw a card.
{1}{U}: Draw a card, then discard a card.
“We disappoint, we disappear, we die, but we don't.”
—Lysander Jal, Ex-Explorer
  • Animus Vox
Power Module

Power Module {2}{B}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{B}{B}{B}: Ambitous
Search your library for a card, put it into your hand, then shuffle. You lose 3 life.
{B}{B}{B}: Ruthless
Destroy target creature or planeswalker.
{B}{B}{B}: Determined
Power Module gains “At the beginning of your upkeep, you draw a card and you lose 1 life.”
  • Beyond the Blackwall
Power of Love

Power of Love {3}{W}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +3/+3 and has lifelink and indestructible.
“We're in this together, okay? We'll keep each other safe, no matter what.”
  • Monsters of Chikyu
Power of Unity

Power of Unity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
The Danuri always fight as one.
  • Khaliz-Dorahn
Prayers of Defiance

Prayers of Defiance {2}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand.
Warryn, the Defiant. He who protects, and He who betrays.
  • Plagues of Fretport
Prayers of Judgement

Prayers of Judgement {B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Gabryel, the Judge. She who absolves, and She who condemns.
  • Plagues of Fretport
Prayers of Release

Prayers of Release {1}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature.
Trystan, the Releaser. They who cure, and They who inflict.
  • Plagues of Fretport
Pre-Crime Handler

Pre-Crime Handler {5}

Enchantment Creature - Wizard
When Pre-Crime Handler enters, conjure a card named Data-Point into your hand. You gain 2 life. (It's a sorcery that costs {2} with “Draw a card.”)
Information given purpose. Purpose given sentience. Sentience given power.
4/4
Related card: Data-Point
  • Beyond the Blackwall
Precarious Ledgers

Precarious Ledgers {U}

Enchantment
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players play with the top card of their libraries revealed.
Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
  • Plagues of Fretport
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
  • Beyond the Blackwall
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Precursors' Disdain

Precursors' Disdain {3}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each of those creatures.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The first beings to inhabit Evanescier still linger, and they don't like what they see.
  • Kaleidoscope
Predictable Pattern

Predictable Pattern {U}

Enchantment - Aura
Enchant creature
You choose whether enchanted creature attacks each combat rather than its controller (after its controller chooses which of their other creatures attack. That player still chooses the player or planeswalker it attacks.)
“The world isn't real. We're all puppets, and I can see the strings.”
  • Arkadai
Premium Membership

Premium Membership {1}{G}

Enchantment
If one or more +1/+1 counters or quest counters would be put on a permanent you control, that many plus one of those counters are put on it instead.
The Adventurers' Guild grants many benefits, some more obvious than others.
  • Arkadai
Prepare for the Onslaught

Prepare for the Onslaught {3}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
Create a Treasure token.
Creatures you control get +2/+2 and gain trample and haste until end of turn.
  • Arkadai
Presence of the Unknown

Presence of the Unknown {1}{W}{B}

Enchantment
When Presence of the Unknown enters, you may sacrifice a creature. When you do, exile target nonland permanent.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
  • End of Wollensie