Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.
Basic lands you control have all basic land types. Augmented — Whenever you cast an instant or sorcery spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it. You may choose new targets for the copy.
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1. At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) III — For each color, return up to one target creature card of that color from your graveyard to your hand.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Flying Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn. {B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying. {X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
Choose two — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a nontoken artifact or enchantment. • Each opponent sacrifices a nontoken planeswalker or battle. • Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
(Color indicator: Tamaak, Drought of Life is black and green)
Flying Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life. At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
[+1]: Scry 1. Untap up to one target creature. [–2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand. [–6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Trample {3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
Whenever you draw a card, put a loyalty counter on Tara, Duneblessed. [–1]: Create a 1/1 white Soldier creature token. Investigate. [–2]: If target artifact or creature is tapped, exile it. Otherwise, tap it and put a stun counter on it. [–10]: Choose up to one creature. Destroy the rest.
At the beginning of your end step, you may put a progress counter on Technology Transfer. [progress 2-5] Whenever an enchantment you control enters, draw a card. [progress 6+] Whenever an enchantment you control enters, draw three cards. Whenever an enchantment you control enters, draw three cards.
When Tempting Shahmaran enters, gain control of target creature. Untap it and it gains haste. At the beginning of the next end step, exile that creature and put X +1/+1 counters on Tempting Shahmaran, where X is that creature's power. Tempting Shahmaran has all activated abilities of cards exiled with it.