15897 cards found
Ice Path

Ice Path

Land
Ice Path enters tapped.
As Ice Path enters, choose a color.
You may spend {C} as though it were mana of the chosen color.
{T}: Add {C}.
  • Monsters of Chikyu
Isolated

Isolated {1}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent loses all abilities except for mana abilities and has no name.
They will remember your name. You will not.
Filigree Lotus

Filigree Lotus {3}{U}

Artifact
{T}: Add three mana in any combination of colors. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Crucius's last gift to Sharuum is gilded with material found nowhere else on Esper.
  • Alara
Bjarndyr Bruiser

Bjarndyr Bruiser {4}{G}

Creature - Bear Warrior
Bjarndyr Bruiser gets +2/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Here's my advice to you, cub: the space between life and death is as broad or narrow as your weapon's reach.”
4/4
  • Glacia: Hail to the Queen
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Tempest Dodger

Tempest Dodger {G}

Creature - Spirit
Trample
Death knell — Put a +1/+1 counter on Tempest Dodger. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
The Endless Tempest calls the guiltless, but they need not heed the call.
1/1
  • Karina's Explorations
Freezing Maelstrom

Freezing Maelstrom {3}{U}{U}

Instant
Creatures you don't control get -3/-0 until end of turn. Those creatures don't untap during their controller's next untap step.
  • Zero
Aleryn, Trapseeker
Aleryn, Dungeon Disabler

Aleryn, Trapseeker {2}{R}{G}

Legendary Creature - Elf Shaman
Whenever a land you control enters, create a 1/1 red Elemental creature token. Then if you control three or more Elementals, exile Aleryn, Trapseeker, then return him to the battlefield transformed under his owner's control.
3/2
Card has other part: Aleryn, Dungeon Disabler
Perception Pool

Perception Pool {4}

Artifact
At the beginning of each main phase, each player adds {W}{U}{B}{R}{G}.
For centuries, the visions of the seers have let them advise their paragons with wisdom and foreknowledge. Now, those visions bring only madness.
  • Beyond Our Ken
Herald of Tamaak

Herald of Tamaak {B}{G}

Creature - Azra Soldier
Other Azra and Demons you control get +1/+1.
As long as you control three or more other Azra and/or Demons, Herald of Tamaak gets +1/+1 and has flying.
2/2
  • Alkabah: The Rise of Soli
Divert Attention

Divert Attention {W}

Instant
Choose one or both —
• Tap target creature.
• Untap target creature.
A minor charm at the right moment can yield disastrous results.
  • Oirohpo
Leafmantle Dryad

Leafmantle Dryad {2}{G}

Creature - Dryad
When Leafmantle Dryad enters, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
2/3
  • Goliaths of Nangjiao
Goddess' Legacy

Goddess' Legacy {2}{U}

Sorcery
Give any number of permanents and/or players with counters on them another counter of each kind already there. Whenever you cast a spell this turn, repeat that process.
Countless women had held Oblay's spark. Karina was determined to be the last.
  • Karina's Explorations
Substack Exploit

Substack Exploit {B}

Enchantment - Aura Curse
Enchant opponent
Whenever Substack Exploit or another Curse becomes attached to enchanted player, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Brightsouled Guardian

Brightsouled Guardian {3}{U}

Creature - Elemental
Flash
When Brightsouled Guardian enters, return up to one target nonland permanent to its owner's hand.
“Destiny is calling me.”
3/2
  • Animus Vox
Knotweald Vanguard

Knotweald Vanguard {2}{G}{W}

Creature - Treefolk
Vigilance
As long as it's your turn, other creatures you control get +1/+1.
“We treefolk are an elder race. We have seen countless of your kind, and we treat you all cordially. Keep the peace, and we might just grow to be comrades.”
3/3
  • Dark Seas of Shiryen
Benthic Tidebreaker

Benthic Tidebreaker {3}{U}{U}

Creature - Octopus Horror
When Benthic Tidebreaker enters, reveal the top card of each player's library and exile one of those cards. You may play that card for as long as it remains exiled, and you may spend blue mana as though it were mana of any color to cast it.
Evoke {1}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
5/4
  • Toll Midnight
Shine a Light

Shine a Light {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once.
• Draw a card.
• Return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Compulsory Studies

Compulsory Studies {1}{W}

Enchantment
When Compulsory Studies enters, exile target creature until Compulsory Studies leaves the battlefield. Each player draws a card.
“Is it important? I'm a bit busy with this.” Dayang glanced up at Ardy, and her tone turned faintly hopeful. “Is it important?”
  • Arcanum Academia
Illusion of the Div

Illusion of the Div {G}{U}{B}

Creature - Shapeshifter
You may have Illusion of the Div enter as a copy of any creature you control except it has “{G}{U}{B}, Discard a card: Create a tapped token that is a copy of this creature.”
0/0
  • Alkabah
Planar Eulogist

Planar Eulogist {2}{B}

Creature - Human Wizard
{B}, {T}, Sacrifice Planar Eulogist: Aetherize target creature card in a graveyard. (To aetherize, create a token that's a copy of it, then exile that token.)
{6}{B}: Aetherize target creature card in a graveyard.
3/1
  • Worlds Away
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
It takes prolonged solitude before you can truly understand the human need to be with others.
2/1
Gau Ding Soulhoard

Gau Ding Soulhoard {2}{B}

Creature - Spirit
When Gau Ding Soulhoard dies, create X 1/1 colorless Spirit creature tokens, where X is its power.
Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/2
  • Panxiou
Pelagic Hydra

Pelagic Hydra {4}{G}{G}{G}

Creature - Serpent Hydra
Pelagic Hydra enters with seven +1/+1 counters on it.
{1}{G}: Put a +1/+1 counter on Pelagic Hydra.
Remove a +1/+1 counter from Pelagic Hydra: It deals 1 damage to target creature blocking or blocked by it.
0/0
  • Dark Seas of Shiryen