6402 cards found
Forgotten Idol

Forgotten Idol {2}

Artifact
As Forgotten Idol enters, choose a card name.
Spells with the chosen name can't be cast.
{2}, Exile a card with the chosen name from your hand: Exile Forgotten Idol, then each player draws a card. Any player may activate this ability.
Nostalgic safety in a desperate world.
  • End of Wollensie
Forgotten King's Mask

Forgotten King's Mask {2}{R}

Artifact - Equipment
Whenever Forgotten King's Mask enters or equipped creature dies, attach it to target creature you control.
Equipped creature has base power and toughness 5/5 and is a Noble in addition to its other types.
{1}{R}, Discard two cards: Create a 1/1 white Human creature token and attach Forgotten King's Mask to it. Activate only as a sorcery.
  • End of Wollensie
Forgotten Library

Forgotten Library {G}

Enchantment
Codex — Majestic Dominion; Pristine Dominion; Verdant Dominion; Stalwart Dominion; Primal Dominion; Rugged Dominion; Into the Woods. (As this enters, conjure its contents into a shuffled face-up additional library.)
Before you explore this library, you may put a card from the codex's library on top of it.
{3}{G}: Target creature you control explores.
  • Karina's Explorations
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Forgotten Study

Forgotten Study {U}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, each opponent mills two cards.
  • Sparks of a Multiverse
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Monsters of Chikyu
Forgotten Tyrant

Forgotten Tyrant {5}{R}{R}

Creature - Dragon
Flying
Disgraced 4 (This enters with four -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Forgotten Tyrant, it deals that much damage to any target.
8/8
  • The Empty Throne of Feanav
Forked Pillar

Forked Pillar {R}

Sorcery
Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 1 damage to that creature's controller.
Forlorn Path

Forlorn Path

Land
Forlorn Path enters tapped unless you control one or fewer other lands.
{T}: Add {B} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Forlorn Toymaker

Forlorn Toymaker {G}

Creature - Human Artificer
{1}{G}, {T}, Sacrifice another nontoken creature: Create two tokens that are copies of the sacrificed creature, except they're 0/1. Activate only as a sorcery.
“Your life is no longer pointless. I will fashion... a memento for you.”
—“The Dollmaker of East Street”
1/1
  • Video Horror System
Form of the Phoenix

Form of the Phoenix {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When enchanted creature dies, return it to the battlefield under its owner's control.
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
  • End of Wollensie
Formed from Twisted Aeons

Formed from Twisted Aeons {2}{B}{B}

Sorcery
Choose any number of target creature and/or planeswalker cards in your graveyard. Return one of them to the battlefield and put the rest on top of your library in any order.
No end, nor beginnings; the cycle is eternal.
  • Toll Midnight
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
Some mages apply the lessons they learn from the Banished in ways that jeopardize their corporeal form.
2/5
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
2/2
Forthright Wrecker
Slinking Raider

Forthright Wrecker

Creature - Demon Warrior
(Color indicator: Forthright Wrecker is red)
Trample
Whenever Forthright Wrecker deals combat damage to a player or noncreature permanent, it deals that much damage to each other planeswalker controlled by defending player and each other battle protected by defending player.
3/3
Card has other part: Slinking Raider
  • Alkabah: The Rise of Soli
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
  • Beyond Our Ken
Fortune's Favored

Fortune's Favored {3}{R}{R}

Instant
Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards.
“Share the spoils, but always keep the best for yourself.”
—Damaris Alfahir
  • Seasons of War