5247 cards found
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Heart of Carü Mapu

Heart of Carü Mapu {4}

Legendary Artifact
Heart of Carü Mapu enters tapped.
{T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
The greatest leader among the Relonche died to illness after failing to listen to the commands of the divine. But before his death, he found the heart of the land, and claimed whoever could lift it would succeed him.
Related card: Calfu, Greatest Toqui
  • Road to Carü Mapu
Heart of Spores

Heart of Spores {3}{G}

Enchantment
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Whenever a creature you control dies, put a +1/+1 counter on Heart of Spores.
{X}{G}: Move X +1/+1 counters from Heart of Spores onto target creature. Activate only as a sorcery.
  • Alara
Heart of Zhedina

Heart of Zhedina

Legendary Land
{T}: Add {C}.
Wanderlust — {T}: Add one mana of any color. Activate only if you control four or more differently named lands. If you control seven or more, you may add three mana of that color instead.
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
Heart of the Glade

Heart of the Glade

Land - Forest Plains
({T}: Add {G} or {W}.)
Heart of the Glade enters tapped unless you control a basic Forest or a basic Plains.
Heart's Desire

Heart's Desire {R}

Sorcery
Cast this spell only if you control a legendary creature or if you control six or more lands.
Exile a planeswalker card you own from outside the game. You may cast that card this turn.
And all at once, you're all I want, I'll never let you go
King of my heart, body and soul
Heart's Reversal

Heart's Reversal {1}{W}

Instant
Gain control of target attacking creature until end of turn. Untap it. It gains indestructible until end of turn.
“How could you?”
  • Sparks of a Multiverse
Heartforge Savant

Heartforge Savant {1}{R}

Creature - Human Wizard
Trample
Whenever you cast a noncreature spell, crystallize. If you create a Treasure this way, Heartforge Savant deals 1 damage to you for each Treasure you've created this turn. (Put a +1/+1 counter on a creature you control or create a Treasure.)
1/1
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartless Trainer

Heartless Trainer {1}{B}

Creature - Human Ranger
At the beginning of your upkeep, if you have less life than an opponent, you lose 1 life and you draw a card.
“What did I ever do to get stuck with a bunch of chumps like you?”
2/2
  • Monsters of Chikyu
Heartripper Zombie

Heartripper Zombie {2}{B}

Creature - Zombie
Deathtouch
Whenever another creature dies, its controller discards a card at random.
No one is safe from the hordes, who slash at flesh and tear at hearts.
2/2
  • Survive the Night
Hearts Beat Fast

Hearts Beat Fast {R}{G}

Enchantment
Augmented — Whenever you cast a spell from your hand, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, exile cards from the top of your library until you reveal a nonland card with mana value less than that spell's mana value. You may cast that card without paying its mana cost. Put the revealed cards not cast this way on the bottom of your library in a random order.
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
Card has other part: Tear Loose
Heathen Rise

Heathen Rise {4}{R}

Sorcery
Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way.
Ferocious — That creature gains haste if it has power 4 or greater.
  • Surging Tide
Heaven Knows

Heaven Knows {W}

Enchantment
At the beginning of your upkeep, if each opponent controls more lands than you, search your library for a basic land card, reveal it, and put it into your hand, then shuffle.
“Seeing my world from my satellite really puts my plans into perspective.”
—Aldorus Fin, vice president
  • Love Song
Heaven, Presidential Ship

Heaven, Presidential Ship {7}

Legendary Artifact - Vehicle
Flying
If a source without flying would deal damage to you, prevent 2 of that damage.
Crew 5
“My reach is global, my power is pure.”
—Aldorus Fin, vice president
7/7
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
3/4
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Sorcery
Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
  • Quest for the Roseblade
Heddwyn, the Law

Heddwyn, the Law {2}{W}{U}

Legendary Planeswalker - Heddwyn
[+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile target tapped nonland permanent.
[–4]: Target player skips their next untap step. Tap up to three target permanents.
Loyalty:
3
Hegemony Monarch

Hegemony Monarch {1}{G}

Creature - Elf Warrior Druid
{2}{G}: Exile up to three cards from graveyards. Autocrat X, where X is the number of cards exiled this way. (If you don't control an autocrat, put X +1/+1 counters on this. It becomes an autocrat until it has no +1/+1 counters on it.)
Whenever Hegemony Monarch attacks, you may exile target card from a graveyard. If you do, untap it and it gains trample until end of turn.
2/2
  • Over the Horizon
Heinous Smuggler

Heinous Smuggler {B}{B}

Creature - Human Pirate
Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life.
“Don't ask me where I got it. Ask yourself how much it's worth to you.”
2/2
  • Dark Seas of Shiryen
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
  • The Empty Throne of Feanav
Heist Headquarters

Heist Headquarters

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Heist Headquarters: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Hekaton Dismantler

Hekaton Dismantler {3}{W}{W}

Creature - Giant
Colossal 5—{8}{W}{W} (You may cast this for its colossal cost to have it enter with five +1/+1 counters; or pay {8}{W}{W} as a sorcery: Put five +1/+1 counters on it if it has none.)
Ward {5}
When Hekaton Dismantler's colossal ability puts one or more counters on it, tap each creature you don't control. Those creatures don't untap during their controller's next 100 untap steps.
5/5
  • Theros Triumphant