2068 cards found
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
  • Monsters of Chikyu
Witch of Life's Nature

Witch of Life's Nature {2}{G}

Creature - Human Shaman
Deathtouch
{T}: Add one mana of any color.
“In these dire times, I beg you to now remember your greatest insight: life is the continuous action of survival.”
—Animus to Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Witch's Abode

Witch's Abode {3}

Artifact - Vehicle
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/2
  • Harvest Festival
Withering Husk

Withering Husk {U}{B}

Creature - Zombie Wizard
Whenever Withering Husk enters or attacks, you may discard a card and pay 1 life. If you do, draw a card, then each opponent loses 1 life.
Recite {R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/1
  • Memorium Arcanum
Witness the Divine

Witness the Divine {3}{W}{W}

Sorcery - Revelation
Destroy all non-Horror creatures.
Coalesce {8}{W}{W} (You may cast this from your graveyard for {8}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/5
  • Beyond Our Ken
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
2/1
  • Monsters of Chikyu
Woopip Bruiser

Woopip Bruiser {2}{B}{G}

Creature - Fungus Assassin
When Woopip Bruiser enters, germinate. When you do, you may have target non-Fungus creature get -X/-X until end of turn, where X is the greatest power among creatures you control. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/1
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Workshop Engineer

Workshop Engineer {2}{U}

Creature - Human Artificer
Whenever an artifact you control enters or is put into a graveyard from the battlefield, Workshop Engineer gets +1/+1 until end of turn.
Unlike their makers, compasses always know a way.
3/2
  • End of Wollensie
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Yangzhi Cloudpiercer

Yangzhi Cloudpiercer {2}{R}

Creature - Crocodile Archer
Reach
{T}: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker.
“Gold-tipped are my arrows, such that if they were to reach the Heavens, the Winds may smile upon me for my tribute.”
4/1
  • Panxiou
Yaran's Enforcer

Yaran's Enforcer {1}{B}

Creature - Human Rogue
Menace
Yaran's Enforcer gets +1/+1 as long as you foretold a card this turn.
Yaran's Enforcer gets +1/+1 as long as you cast a foretold spell this turn.
“I don't need prophecies. Only orders.”
2/1
  • Quest for the Roseblade
Yasei, Heart of Jidai

Yasei, Heart of Jidai {2}{G}

Legendary Creature - Human Monk
{2}, Exile a land card from your graveyard: Create a token that's a copy of that land.
“As long as he lives, so will this world.”
—Jun
3/2
  • Tales of Old Jidai
Yielder of Ambition

Yielder of Ambition {3}{W}

Creature - Spirit
Flying
When Yielder of Ambition enters, target creature gets +2/+2 until end of turn.
Fleeting {W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/2
  • End of Wollensie
Yita, Almgrove Prodigy

Yita, Almgrove Prodigy {2}{U}{R}{W}

Legendary Creature - Human Warrior
Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn.
5/4
  • Arcanum Academia
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao
Young Forager

Young Forager {1}{G}

Creature - Human Wizard
Wanderlust — Whenever a land you control enters, if you control four or more differently named lands, create a 1/1 green Saproling creature token.
“Those special blooms must be around here somewhere . . .”
2/1
  • Over the Horizon