14928 cards found
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Chain of Command

Chain of Command {2}{G}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
  • Khaliz-Dorahn
Chain of Decimation

Chain of Decimation {R}{R}{R}

Instant
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
The skies are feared with good reason.
  • Oirohpo
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Chained Greatwolf

Chained Greatwolf {2}{G}

Creature - Wolf Beast
Chained Greatwolf enters with a defender counter on it.
{3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
5/5
  • Arkadai
Chained Minotaur

Chained Minotaur {3}{R}

Creature - Minotaur
Defender, trample
As long as you control a creature with power greater than its base power, Chained Minotaur can attack as though it didn't have defender.
But not for long.
5/4
  • Theros Triumphant
Chained Ravager

Chained Ravager {1}{B/R}{B/R}

Creature - Horror
Trample
Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.”
—Masha, three days into the Nav
5/4
  • The Unraveling
Chained Wildborn

Chained Wildborn {1}{R}{R}

Creature - Human Mutant
Chained Wildborn can't attack or block alone.
While owning slaves is illegal among residents of Fretport, they have no qualms with slavers traveling through.
4/4
  • Plagues of Fretport
Chains of Subdual

Chains of Subdual {3}

Artifact
Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger.
Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.”
—Gurifu, Rakkiri chainwarden
  • Glacia: Hail to the Queen
Chainslinger

Chainslinger {2}{R}

Creature - Elemental
Haste
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Beat them with their own chains.
4/1
  • Ophorio
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Chalice of the Cursed

Chalice of the Cursed {2}{B}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, you draw a card and you lose 1 life.
Equip Knight or Soldier {1}
Equip {3}
  • Quest for the Roseblade
Chalkira Duelist

Chalkira Duelist {1}{G}{G}

Creature - Human Samurai
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
2/2
  • Imperial Legacies
Challenge Authority

Challenge Authority {3}{G}{G}

Enchantment
Whenever a permanent enters under an opponent's control, reveal the top card of your library. If it's a permanent card that shares a type with that permanent, you may put it onto the battlefield. Otherwise, put it on the bottom of your library.
  • Surging Tide
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Chamber of Ceremonies

Chamber of Ceremonies

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures and planeswalkers you control.
{T}: Target player may gain control of target permanent you own. (That player may choose not to.)
  • Seasons of War
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Chamber of Reflections

Chamber of Reflections {2}

Artifact
When Chamber of Reflections enters, draw a card, then choose a legendary card name.
Permanents you control with the chosen name have hexproof and the “legend rule” doesn't apply to them.
Chamber of Splendor

Chamber of Splendor

Land
Chamber of Splendor enters tapped.
When Chamber of Splendor enters, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{T}: Add {C}.
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
  • Survive the Night
Champion of Destinies

Champion of Destinies {1}{W}{W}

Creature - Human Cleric Knight
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Champion of Destinies becomes renowned, you become the monarch.
2/3
Champion of Foibles

Champion of Foibles {B}{R}{G}

Creature - Azra Wizard
Whenever you sacrifice a permanent, Champion of Foibles becomes a Demon with base power and toughness 6/6, flying, and trample until end of turn.
{3}{B}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Champion of Ideals

Champion of Ideals {G}{W}{U}

Creature - Nephilim Warrior
As long as Champion of Ideals has one or more +1/+1 counters on it, it's an Angel with base power and toughness 4/4, flying, vigilance, and lifelink.
{3}{G}: Judge target creature you control. Activate only as a sorcery. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/3
  • Alkabah
Champion of Keranos

Champion of Keranos {2}{R}

Creature - Minotaur Wizard
Menace (This creature can't be blocked except by two or more creatures.)
Heroic — Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent.
Gray skies are an ill omen to most but those devoted to the god of storms.
3/2
  • Theros Triumphant