2646 cards found
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Self Replication

Self Replication {W}

Instant
Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
“Huh, where did the Self Preparing Auto Walking Node run off to? Hope it's not getting into trouble.”
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
“She changed schools last semester, but we try to stay in touch.”
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Sentinel of Latter Days

Sentinel of Latter Days {4}

Artifact Creature - Golem
Soldiercycling {1}{W}, Wizardcycling {1}{U}, Zombiecycling {1}{B}, Warriorcycling {1}{R}, Elfcycling {1}{G} ({1}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Sentinel of Latter Days is every creature type as long as it's in your library.
3/3
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4
Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Seraph of the Stage

Seraph of the Stage {2}{W}{W}

Creature - Construct Angel
Flying
Whenever you cycle Seraph of the Stage or it attacks, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
Serene Chapel

Serene Chapel

Land
Serene Chapel enters tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Servant of Precursors

Servant of Precursors {5}

Artifact Creature - Golem
When Servant of Precursors enters, you gain 4 life and draw a card.
The last guardians of Alratha are a living testament to the wisdom of their creators.
4/3
Sesilius of Wicked Ways

Sesilius of Wicked Ways {1}{B}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: Remove all counters from target permanent.
[+1]: Each opponent discards a card.
[–2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it.
[–7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.”
Loyalty:
4
Sesilius, Chosen Speaker

Sesilius, Chosen Speaker {3}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: You may sacrifice a permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
[–2]: Put target creature card in a graveyard onto the battlefield under your control.
[–8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their mana value rather than pay their mana cost. After that turn, that player takes an extra turn.
Loyalty:
4
Seto San, Divine Heroine

Seto San, Divine Heroine {4}{R}{W}

Legendary Planeswalker - Seto
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste.
[0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.)
[–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
Loyalty:
4
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3