15897 cards found
Barren Boneyard

Barren Boneyard

Land - Desert
Barren Boneyard enters tapped.
{T}: Add {B}.
{2/B}{2/B}: Barren Boneyard becomes a 2/3 black Elemental creature with deathtouch until end of turn. It's still a land.
  • Al Tabaq
Barren Desolation

Barren Desolation

Land
As Barren Desolation enters, you may pay 2 life. If you don't, Barren Desolation enters tapped.
{T}, Sacrifice Barren Desolation: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Barrow Banshee

Barrow Banshee {2}{B}{B}

Creature - Faerie
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Barrow Banshee deals combat damage to an opponent, that player discards a card at random.
3/3
  • Feanav: The Apothecary's Progress
Barten's Journal

Barten's Journal {2}

Legendary Artifact
Each planeswalker you control enters with an additional loyalty counter on it.
{T}: Add {C}.
Barton's Pocketwatch

Barton's Pocketwatch {2}

Legendary Artifact
Whenever you untap a nonland permanent, put a winding counter on Barton's Pocketwatch.
{T}: Look at the top card of your library. You may put it into your graveyard. Then if Barton's Pocketwatch has twelve or more winding counters on it, exile it and take an extra turn after this one.
  • The Empty Throne of Feanav
Barton, Keen Surgeon

Barton, Keen Surgeon {3}{W}{U}

Legendary Creature - Human Wizard
Flash
Once each turn, you may cast a spell without paying its mana cost. If you do, at the beginning of your next upkeep, you lose the game unless you pay that spell's mana cost.
“We leaders bicker about which lives we end and how, while my beloved saves all that he can.”
—Lettie Wormwood
3/4
  • The Empty Throne of Feanav
Basin Fortress

Basin Fortress

Land
Basin Fortress enters tapped unless you control a basic land.
{T}: Add {B} or {G}.
Both Sultai nobles and Abzan merchants lay claim to the lush bounties of the Sagu Jungle.
Bastion Valkyrie

Bastion Valkyrie {2}{W}{W}

Enchantment Creature - Avatar Soldier
Flying, first strike, vigilance, lifelink
When Bastion Valkyrie dies, create three Function tokens with “Choose a creature targeted by this spell. It gains flying, first strike, vigilance, and lifelink until end of turn.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/3
  • Beyond the Blackwall
Batrest's Forgemaster

Batrest's Forgemaster {4}{R}{W}

Creature - Human Barbarian Warrior
When Batrest's Forgemaster enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Batrest's Forgemaster attacks, Equipment spells you cast this turn cost {2} less to cast.
5/5
  • Aftermath
Batterbrow Brigand

Batterbrow Brigand {3}{G}{G}

Creature - Human Warrior
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.
4/4
  • A Tourney at Whiterun
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
  • Adventurers of Onora
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battle the Evil One

Battle the Evil One {3}{B}

Enchantment
As Battle the Evil One enters, choose Evil One or Rehison.
• Evil One — Zombie creature cards in your graveyard have unearth {3}{B}. ({3}{B}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
• Rehison — Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
  • Khaliz-Dorahn
Battlesuit Prototyping

Battlesuit Prototyping {W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Battlesuit Prototyping.
[progress 2-6] Creatures you control get +1/+1.
[progress 7+] Creatures you control get +2/+2 and have indestructible.
Creatures you control get +2/+2 and have indestructible.
Batwing Initiate

Batwing Initiate {B}{B}

Creature - Human Knight
Deathtouch, lifelink
Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it.
Pay 4 life: Batwing Initiate gains flying until end of turn.
1/1
  • A Tourney at Whiterun
Bauble of Infinites
Peer into the Cosmos

Bauble of Infinites

Artifact - Monument
(Color indicator: Bauble of Infinites is white, blue, and red)
At the beginning of your upkeep, Bauble of Infinites deals 2 damage to each opponent and you gain 2 life.
“Why does Veeni still care so much about every single person in Nizev when we could be preparing for these walkers from beyond the stars?”
—Nakia, Infinity Seer
Card has other part: Peer into the Cosmos
  • Alkabah
Bay-Bandit's Snapper
Scavenger of the Old Bay

Bay-Bandit's Snapper

Enchantment - Aura Steed
(Color indicator: Bay-Bandit's Snapper is blue)
(Transform this if it's not attached to a creature. Pay {1}{U} as a sorcery to unattach it.)
Enchant creature you control
Bay-Bandit's Snapper's rider gets +1/+2.
Whenever Bay-Bandit's Snapper's rider deals combat damage to a player, you draw two cards.
Card has other part: Scavenger of the Old Bay
  • Quest for the Roseblade
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Bazaar Trickster

Bazaar Trickster {3}{U}{U}

Creature - Dwarf Wizard
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.)
You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
2/4
  • Oirohpo
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Marshall

Bearidge Marshall {4}{W}{W}

Creature - Human Soldier
Auras and Equipment you control have indestructible.
Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
3/6
Related card: Arrest