14930 cards found
Observation Field

Observation Field {2}

Artifact
Observation Field enters with three charge counters on it.
{2}, {T}, Remove a charge counter from Observation Field: Draw a card and gain 2 life.
{T}, Sacrifice Observation Field: Shuffle any number of target cards from your graveyard into your library.
It reveals a little bit of everything, all of the time.
  • Animus Vox
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox
Repurposed Custodian

Repurposed Custodian {3}

Artifact Creature - Servo
When Repurposed Custodian enters, shuffle any number of target cards from graveyards into their owner's libraries.
“No idea what the Precursors made it for, but we use it to ensure that your ashes are properly scattered on the wind.”
—Brandy Axel
2/4
  • Animus Vox
Scanning Module

Scanning Module {2}

Artifact - Equipment
When Scanning Module enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Equipped creature gets +1/+1.
Equip {1}
Finding all the Slyten, and working overtime.
  • Animus Vox
Spinning Gears Abomination

Spinning Gears Abomination {X}

Artifact Creature - Horror
Haste
Ward—Sacrifice a creature.
Spinning Gears Abomination enters with X +1/+1 counters on it.
Spinning Gears Abomination can't attack alone.
0/0
  • Animus Vox
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
TD-3 Slyten Retriever

TD-3 Slyten Retriever {4}

Artifact Creature - Servo
Augmented — When TD-3 Slyten Retriever enters, if it's not a token and you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a token that's a copy of it.
When TD-3 Slyten Retriever dies, draw a card and gain 3 life.
The sun has gone down, and the moon has come up, yet it still drives.
3/2
  • Animus Vox
Uncanny Allocator

Uncanny Allocator {4}

Artifact Creature - Advisor
Whenever Uncanny Allocator enters or attacks, give any number of permanents and/or players with counters on them another counter of each kind already there.
“I tried to piece it all together, but this Precursor tech doesn't make any sense. I guess we'll never know.”
—Eldan Jackson, Field Engineer
3/3
  • Animus Vox
Adaptive Terrains

Adaptive Terrains

Land
{T}, Sacrifice Adaptive Terrains: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
“Gaze out at the potential world that Olten could be. A thousand flowers could bloom.”
—Mia Reyes, Xenobiologist
Channeling Stone

Channeling Stone

Land
{T}: Add {C}.
{T}: Add one mana of any color that a basic land you control could produce.
In there lies everything. The world humanity wanted, at its feet.
Interstellar Beacon

Interstellar Beacon

Land
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Activate only if you control five or more lands.
A sky full of stars to light up the path.
  • Animus Vox
Living Planet

Living Planet

Land
{T}: Add {C}.
{3}: Living Planet becomes a 2/2 Elemental creature until end of turn. This ability costs {1} less to activate for each creature you control.
Whispering or yelling, Olten always manages to talk to itself.
  • Animus Vox
Olten's Heart

Olten's Heart

Land
{T}: Add {C}.
{6}, {T}, Discard a card: Search your library for a multicolored card, exile it, then shuffle. If its mana value is 3 or less, you may cast it without paying its mana cost. If you don't, put it into your hand. Activate only as a sorcery.
As infinite as the universe it holds inside.
  • Animus Vox
Realm of the Triumvirate

Realm of the Triumvirate

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if there are three or more colors among cards in your graveyard.
“Our majesty is more than golden plated.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Crag

Vivid Crag

Land
Vivid Crag enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
“It's not a question but a lesson learned in time.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Creek

Vivid Creek

Land
Vivid Creek enters tapped with two charge counters on it.
{T}: Add {U}.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
“Something grabs you by the wrist, directs you where to go.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Grove

Vivid Grove

Land
Vivid Grove enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
“It's something unpredictable, but in the end it's right.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
“So make the best of this task, and don't ask why.”
—Bril, the Oltenen Emissary
  • Animus Vox
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Avengeance Angel

Avengeance Angel {3}{W}{W}

Creature - Angel
Flying
Whenever Avengeance Angel attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield.
“Our friends have all but left us.”
4/4
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Journey's End

Journey's End {1}{W}

Instant
Put target creature or planeswalker on the bottom of its owner's library. Its controller may scry 1.
It's hard to believe that there's nobody out there. It's hard to believe that you're all alone.
Legend of the Devout

Legend of the Devout {2}{W}{W}

Legendary Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
As long as Legend of the Devout is tapped, creatures you control have lifelink.
To be a hero, just for one day.
5/4
Manifest Memories

Manifest Memories {X}{W}{W}

Instant
For each of up to X target creature cards in your graveyard, create a token that's a copy of it. Exile the tokens at the beginning of the end step.
Should auld acquaintance be forgot, and never brought to mind?
Otherworldly Passage

Otherworldly Passage {2}{W}{W}

Sorcery
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”