5968 cards found
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Gao'Wu, Humble Sibyl

Gao'Wu, Humble Sibyl {1}{W}

Legendary Creature - Human Bard
First strike
Noncreature spells with mana value 3 or greater cost {1} more to cast.
Creatures with mana value 3 or greater enter tapped.
2/1
  • Nangjiao In Bloom
Gao'Wu, Master Soothsayer

Gao'Wu, Master Soothsayer {1}{W}

Legendary Creature - Human
First strike
Creatures with power greater than Gao'Wu, Master Soothsayer's power can't attack.
“I seek no collar, nor trophy of my triumph. Just peace.”
2/1
  • Goliaths of Nangjiao
Gaoming, Foxes' Friend

Gaoming, Foxes' Friend {W}

Legendary Creature - Human Cleric
As long as you control five or more creatures, if you would create a token, you may instead create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
2/1
  • MSEM Masters: Legends
Garragrok, Horde Tyrant

Garragrok, Horde Tyrant {6}{R}

Legendary Creature - Ogre Warrior
Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.)
Whenever Garragrok, Horde Tyrant attacks, add {R}{R}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
6/6
  • Seasons of War
Garrison Steward

Garrison Steward {2}{W}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever an opponent attacks you, create a tapped 1/1 white Soldier creature token with melee. Exile that token at the beginning of your next end step.
4/3
  • Seasons of War
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gasoline Canister

Gasoline Canister {1}

Artifact
{1}, Sacrifice Gasoline Canister: It deals 1 damage to any target. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
Clean up squads ensure civilians encounter as few mindbreaking aftermaths as possible.
  • Toll Midnight
Gaspar Reeves, Occult Broker

Gaspar Reeves, Occult Broker {1}{G}{U}

Legendary Creature - Human Warlock
Whenever another creature you control enters, put a +1/+1 counter on each creature you control with lesser power or lesser toughness than that creature.
“If you want more, we keep the truly gruesome stuff in the back.”
1/3
  • Toll Midnight
Gate of Realms

Gate of Realms {3}

Artifact
When Gate of Realms enters, you may search your library for a land card, reveal it, and put that card into your hand. If you do, shuffle.
{10}, {T}: Gate of Realms deals 3 damage to any target. This ability costs {1} less to activate for each different name among lands you control.
“Everybody's gone. I've been here for too long.”
Gate to the Beyond

Gate to the Beyond {B}

Enchantment
Whenever you cast a noncreature spell, put a quest counter on Gate to the Beyond.
At the beginning of your upkeep, if there are three or more quest counters on Gate to the Beyond, you draw a card and you lose 1 life. Then if there are six or more quest counters on it, each opponent loses 2 life.
  • Discoveries of Akieva
Gate to the Nav

Gate to the Nav

Legendary Land
{T}, Pay 2 life: Add {B}.
{T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
  • The Unraveling
Gateblessed Explorer

Gateblessed Explorer {W}{B}

Creature - Human Horror
You may cast Gateblessed Explorer from your graveyard as long as you control three or more creatures.
Whenever another creature dies, each opponent loses 1 life and you gain 1 life.
1/1
Gathering Beacon

Gathering Beacon

Land
Gathering Beacon enters tapped.
{T}: Add {G}.
{2}, {T}, Sacrifice Gathering Beacon: Choose a creature or planeswalker type, then reveal the top five cards of your library. You may put a card of the chosen type into your hand, then put the rest on the bottom in any order.
  • Worlds Away
Gathering the Gang

Gathering the Gang {2}{G}{W}

Enchantment
Whenever one or more +1/+1 counters are put on a creature you control, you may search your library for a creature card, reveal it, put it into your hand, then shuffle.
Alone, they are the best of the best. Together, they are unbeatable.
Gaunt Abnormality

Gaunt Abnormality {1}{B}{B}

Creature - Mutant Shapeshifter
At the beginning of your upkeep, mill two cards.
{1}{B}{B}: Until end of turn, Gaunt Abnormality becomes a copy of target creature card in your graveyard, except it's 3/3.
3/3
Gavis the Stalwart

Gavis the Stalwart {2}{W}{W}

Legendary Planeswalker - Gavis
[+1]: Creatures you control get +0/+1 until your next upkeep. Untap those creatures.
[–2]: Put target tapped creature into its owner's library third from the top.
[–7]: You get an emblem with “Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a nonland permanent.”
Loyalty:
3
  • Zero
Gavis's Dragoons

Gavis's Dragoons {3}{W}{W}

Creature - Human Knight
First strike
When Gavis's Dragoons enters, exile another target creature until Gavis's Dragoons leaves the battlefield.
Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield).
3/3
  • Zero
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Draw three cards.
“When you see they fear that knowledge, that should be your cue to make it yours.”
—Turi
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
  • Survive the Night
Gear Up

Gear Up {U}

Sorcery - Adventure
Choose flying, prowess, vigilance, or ward {2}. Create a colorless Equipment artifact token with “Equipped creature has the chosen ability” and equip {2}. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Inconspicuous Platypus
  • Karina's Explorations 50b 287b
Gearcraft Observer

Gearcraft Observer {2}

Artifact Creature - Thopter
Flying
{1}, Sacrifice Gearcraft Observer: Look at target player's hand. Draw a card.
1/1
  • Discoveries of Akieva
Geetha, Glass-Shaper

Geetha, Glass-Shaper {U}{R}

Legendary Creature - Elf Artificer
{1}{U}{R}, {T}: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.”
1/3
  • MSEM Masters 2020
Gemini Cast

Gemini Cast {G}{G}

Enchantment
When you cast a creature spell, sacrifice Gemini Cast. If you do, create a token that's a copy of that spell, except the token isn't legendary.
At the top end of GenTech's Transcendence catalog is twincasting. A technology so advanced that Dusk City has yet to ban it.
  • Beyond the Blackwall
GenTech Labs

GenTech Labs

Land
GenTech Labs enters tapped.
{T}: Add {G} or {U}.
{G}{U}, {T}: Create a Function token with “This spell costs {1} less to cast if its mana value is 5 or greater.” Activate only if you have four or more cards in hand. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall