15897 cards found
Flourishing Dunes

Flourishing Dunes

Land - Forest Desert
({T}: Add {G}.)
As Flourishing Dunes enters, you may pay 1 life. If you don't, Flourishing Dunes enters tapped.
Expert Belt

Expert Belt {2}

Artifact - Equipment
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature.
Equipped creature has hexproof.
Equipped creature gets +1/+0 for each charge counter on Expert Belt.
Equip {2}
  • Monsters of Chikyu
Journey through Odaya

Journey through Odaya {1}{U}

Enchantment
When Journey through Odaya enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name can't be blocked.
  • Tales of Old Jidai
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Good Day's Catch

Good Day's Catch {2}{U}

Instant
Choose one —
• Draw two cards, then discard a card.
• Counter target spell unless its controller pays {3}.
But for whom?
  • Adventurers of Onora
Maghbri Hunter

Maghbri Hunter {2}{R}

Creature - Human Archer
Haste
Rapport — Whenever Maghbri Hunter and at least one other creature you control become tapped, Maghbri Hunter gets +2/+1 until end of turn.
1/2
  • Harvest Festival
Frisky Denmates

Frisky Denmates {3}{R}

Creature - Fox
When Frisky Denmates enters, create a 2/1 red and white Fox creature token, then Frisky Denmates deals damage to target creature or planeswalker an opponent controls equal to the number of Foxes you control.
2/1
  • Nangjiao In Bloom
Angeltouched Marsh

Angeltouched Marsh

Land
{T}: Add {C}.
{T}: Add {G}, {U}, or {R}. You can't spend this mana to cast a monocolored spell.
Skyknight Paragon

Skyknight Paragon {2}{W}

Creature - Human Knight
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Your opponents can't cast spells during combat and can't activate abilities during combat unless they're mana abilities.
2/2
  • Seasons of War
Callous Ritualist
Heartless Angel

Callous Ritualist {1}{B}

Creature - Human Wizard
Ascend—{W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard. ({W}{B}, Discard a card, Sacrifice a creature, Exile a creature card from your graveyard: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/2
Card has other part: Heartless Angel
  • Kaleidoscope
Voyager's Ark

Voyager's Ark {6}

Artifact - Vehicle
At the beginning of combat on your turn, create a token that's a copy of another target nonlegendary creature that crewed Voyager's Ark this turn. That token gains haste.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Growth Paradigm

Growth Paradigm {2}{G}{G}

Enchantment
When Growth Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you cast a sorcery spell, you may create an X/X green Mutant creature token, where X is that spell's mana value.
Dusk City is full of visionaries. Some with morals.
Related card: Data-Point
  • Beyond the Blackwall
Trail Blazer

Trail Blazer {1}{R}

Creature - Spirit Scout
Haste
Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
1/1
  • Karina's Explorations
Lepidopteradator

Lepidopteradator {2}{B}{B}

Creature - Insect Horror
Flying
At the beginning of your end step, put a +1/+1 counter on Lepidopteradator if you're horrific. Otherwise, sacrifice it. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
4/4
  • Video Horror System
Sakura Spirit

Sakura Spirit {1}{W}

Creature - Spirit
Flying
Sakura Spirit has lifelink as long as it's equipped, enchanted, or has a card inscribed onto it.
2/1
  • Imperial Legacies
Mehr's Unending Horde

Mehr's Unending Horde {B}

Legendary Creature - Zombie Soldier Army
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield.
Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
1/1
  • Alkabah: The Rise of Soli
Coveted Tower

Coveted Tower

Land
As Coveted Tower enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}, {U}, or {R}.
“How I wish I could return there, instead of doling out these wishes to the ungrateful.”
—Qaraz
  • Sparks of a Multiverse
Take the City

Take the City {1}{G}{W}{U}{B}

Enchantment
At the beginning of each upkeep, choose one that hasn't been chosen —
• Exile target tapped nonland permanent.
• Draw two cards, then discard a card.
• Return up to two target permanent cards from your graveyard to your hand.
• Exile Take the City, then return it to the battlefield under your control.
Four families become one.
  • Sparks of a Multiverse
Sun King's Shadow
Shi Hou, the Sun King

Sun King's Shadow

Planeswalker - Hou
(Color indicator: Sun King's Shadow is black and red)
[+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card.
[–2]: Shi Hou, the Sun King deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it.
Loyalty:
5
Card has other part: Shi Hou, the Sun King
  • Panxiou
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
  • Plagues of Fretport
Trusty Steed
Loyal Warhorse

Trusty Steed

Enchantment - Aura Steed
(Color indicator: Trusty Steed is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Card has other part: Loyal Warhorse
  • Quest for the Roseblade
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Fickleflame Summon

Fickleflame Summon {2}{R}

Creature - Elemental Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fickleflame Summon enters or leaves the battlefield, draw a card, then discard a card.
2/2
  • Aftermath
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
Tendrilsnare

Tendrilsnare {G}{W}

Sorcery
Exile target creature an opponent controls. Each player may search their library for a basic land card and put that card onto the battlefield tapped. Then each player who searched their library this way shuffles.