837 cards found
Derevi's Adjutant

Derevi's Adjutant {3}{W}{W}

Creature - Bird Soldier
Flying
When Derevi's Adjutant enters the battlefield, put a +1/+1 counter on each other creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
4/4
Descendant of Caaseb

Descendant of Caaseb {4}{B}

Creature - Snake
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
4/5
  • Pyramids of Atuum
Descendant of Shimaru

Descendant of Shimaru {2}{G}{G}

Creature - Wolf
Trample
When Descendant of Shimaru enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
4/4
  • Nangjiao In Bloom
Determined Chevalier

Determined Chevalier {4}{W}

Creature - Human Knight
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
4/5
  • Quest for the Roseblade
Di'Ala, Ominous Seraph

Di'Ala, Ominous Seraph {4}{B}{B}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, exile the top or bottom card of target player's library. That player loses life equal to that card's mana value.
4/4
  • Mious
Dirty-Pawed Grazer

Dirty-Pawed Grazer {6}{G}

Creature - Beast
Converge — Dirty-Pawed Grazer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Dirty-Pawed Grazer can't be blocked by creatures with power 2 or less.
4/4
  • Love Song
Divine Shell

Divine Shell {4}{W}{W}

Artifact Creature - Avatar
When Divine Shell enters the battlefield, create three Function tokens with “Tap target creature.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Beneath the Chapel of Elder Saints an idol awaits the coming of a savior, though not the one honored two dozen feet above.
4/4
  • Beyond the Blackwall
Doomed Alchemist

Doomed Alchemist {2}{R}{G}

Creature - Human Wizard
Haste
When Doomed Alchemist dies, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
His greatest gift would turn out to be his greatest curse.
4/1
  • Alkabah
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dreadworld Demon

Dreadworld Demon {4}{B}{B}

Creature - Demon
Flying
When Dreadworld Demon enters the battlefield, each opponent may have you draw a card. Each player who doesn't loses 3 life. You gain life equal to the life lost this way.
“Always assume a demon's first offer is a mercy.” —Rezzal, the Loamfeaster
4/4
  • Seasons of War
Dreamkeeper

Dreamkeeper {6}

Artifact Creature - Scarecrow
Protection from Spirits
At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
The spirits flee from the nightmare that lurks within.
4/3
  • High Noon
Dredgeline Colossus

Dredgeline Colossus {6}{R}{R}

Artifact Creature - Construct
Double strike, trample, indestructible, haste
When Dredgeline Colossus enters the battlefield, salvage up to eight noncreature, nonland cards. (You may exile them from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Drink Thoughts Like Oil

Drink Thoughts Like Oil {U}{B}

Sorcery - Revelation
Each player mills five cards.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Drink Thoughts Like Oil can't be blocked.
4/1
  • Rail War
Driver of Herds

Driver of Herds {4}{R}

Creature - Centaur Warrior
Menace, haste
Other Centaurs you control get +1/+0.
While stubborn alone, a strong leader can turn the Qilan herds and hearts.
4/3
  • High Noon
Driver of Hordes

Driver of Hordes {5}{B}

Creature - Zombie Warrior
When Driver of Hordes enters the battlefield, create a tapped 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters the battlefield, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Dulled Ghost

Dulled Ghost {2}{W}{U}{B}

Creature - Spirit Horror
Dulled Ghost can't be blocked by creatures which have power less than their toughness.
At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
4/3
  • The Stage Presents: The Neverending Act
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Dunetreader Tortoise

Dunetreader Tortoise {4}{G}

Creature - Turtle
Vigilance, ward {2}
{1}{G}, {T}: Put a +1/+1 counter on Dunetreader Tortoise. Activate only as a sorcery.
It's a long journey, but she's got more time than most.
4/4
  • Riddles of Revio
Dusk Chord

Dusk Chord {3}{R}{R}

Creature - Reflection
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.)
{1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
As brilliant as the setting sun.
4/3
Related card: Dawn Chord
  • Oirohpo
Dusk Lieutenant

Dusk Lieutenant {1}{B}{B}

Creature - Skeleton Pirate
When Dusk Lieutenant enters the battlefield, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Once each turn, when you discard a card during your turn, each opponent discards a card.
4/2
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3