14568 cards found
Advent from Above

Advent from Above {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Advent from Above deals 3 damage to any target. Exile the top two cards of your library. You may play those cards during any turn you attacked with an artifact creature.
“I knew, within a single breath, that nothing would ever be the same.”
—Luro, Captain of the Guard
  • Elmare: Into the Abyss
Adventure Awaits

Adventure Awaits {1}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
  • Adventurers of Onora
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Adventurer's Amulet

Adventurer's Amulet {1}

Artifact
{2}, Sacrifice Adventurer's Amulet: Search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
Whether they're from the Zagos Mountains or the Dunesea, travelers use these trinkets to give them luck on their journeys.
  • Alkabah
Adventurers, Assemble!

Adventurers, Assemble! {4}{G}{G}

Instant
Look at the top eight cards of your library. Put up to two creature cards with mana value 5 or less from among them onto the battlefield under your control. Put the rest on the bottom of your library in a random order.
Menagerie — If there are five or more creature types among creatures you control, if an ability of a permanent you control is triggered this turn, that ability triggers an additional time.
  • Adventurers of Onora
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Adventurous Impulse

Adventurous Impulse {G}

Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Adversary Ancestor

Adversary Ancestor {2}{W}{B}

Creature - Spirit Soldier
Lifelink
Whenever an opponent loses life, you may pay {2}. If you do, choose one—
• That player discards a card.
• Put a +1/+1 counter on Adversary Ancestor.
He feeds on self-flagellation.
2/2
  • Mious
Adverse Reunion

Adverse Reunion {2}{W}

Instant
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead.
“It's easy to be good alone. Let's see how you do it in front of an audience.”
  • Mious
Advocate of the Hunt

Advocate of the Hunt {R}{R}

Creature - Human Warrior
First strike
Whenever a player loses life, creatures you control get +1/+0 until end of turn.
1/1
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Aegis Champion

Aegis Champion {W}

Creature - Human Soldier
{1}{W}: Aegis Champion gains indestructible until end of turn.
Only one solider is needed to hold the front.
0/2
  • Zero
Aegis Expertise

Aegis Expertise {U}

Enchantment - Aura
Flash
Enchant creature
When Aegis Expertise enters the battlefield, untap enchanted creature.
Enchanted creature gets +0/+3.
  • Glacia: Hail to the Queen
Aegis Hero

Aegis Hero {1}{W}

Creature - Human Soldier
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Heroic — Whenever you cast a spell that targets Aegis Hero, put a +1/+1 counter on Aegis Hero.
Faith is the strongest shield of all.
2/1
  • Theros Triumphant
Aegisul, the Sunspear

Aegisul, the Sunspear {1}{W}

Legendary Artifact - Equipment
Equipped creature has vigilance.
Equipped creature gets +3/+3 as long as you control a Spirit.
Equip {1}
Card has other part: The Sun May Set
Aelani, Mother of All

Aelani, Mother of All {2}{G}{G}{G}

Legendary Creature - Spirit
Vigilance, reach
As a noncreature spell resolves, exile it instead of putting it anywhere else.
She bears the scars of an ancient calamity. To protect her children, she would live through it again.
6/6
  • Descent from the Highlands
Aelinn, Serpent's Voice

Aelinn, Serpent's Voice {R}{W}

Legendary Creature - Human Wizard
Rapport — Whenever Aelinn, Serpent's Voice and at least one other creature you control become tapped, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and Aelinn, Serpent's Voice deals 2 damage to each opponent.
1/3
  • Harvest Festival
Aelwen, Crimson Battleguard

Aelwen, Crimson Battleguard {1}{R/W}{B}

Legendary Creature - Human Knight
First strike, menace
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of each combat, you may pay {1}. When you do, another target creature gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
2/2
  • Seasons of War
Aeon's Hand Cutthroat

Aeon's Hand Cutthroat {2}{U}

Creature - Human Rogue
{1}{U}: Aeon's Hand Cutthroat can't be blocked this turn.
“Remember Daril, no matter what you might think about our targets, we never draw their deaths out. We're not savages.”
—Amela, Aeon's Hand Assassin
3/2
  • Zero
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Aerial Adept

Aerial Adept {W}{W}

Creature - Human Warrior
Flying, double strike
“You see the sky as just another battleground. I see it as a playground.”
1/2
  • Goliaths of Nangjiao
Aerial Tactician

Aerial Tactician {2}{W}

Creature - Bird Soldier
Flying
As long as Aerial Tactician is tapped, Soldiers you control get +0/+1.
As long as Aerial Tactician is untapped, Soldiers you control get +1/+0.
2/2
  • Adventurers of Onora
Aerial Watch

Aerial Watch {4}{U}

Creature - Vampire Warrior
Flying
At the beginning of your end step, untap another target creature you control.
“It'll take more than a little curse to take me out of commission.”
3/3
  • Villains: The Musical
Aerida's Assistant

Aerida's Assistant {U}{R}

Creature - Human Wizard
{T}, Discard a card: Draw a card from each of your libraries.
{1}{U}{R}, {T}, Discard your hand: Return each Study card from your graveyard to your hand.
2/2
  • Memorium Arcanum