2934 cards found
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters the battlefield, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Asham, God of Morality
Asham's Path

Asham, God of Morality

Legendary Enchantment Creature - God
(Color indicator: Asham, God of Morality is white)
Indestructible
Asham, God of Morality's power is equal to your life total.
Creatures you don't control have base power 1.
*/6
Card has other part: Asham's Path
  • Al Tabaq
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
  • Over the Horizon
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters the battlefield tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Astral Capricine

Astral Capricine {W}{W}{W}

Enchantment Creature - Goat
First strike
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3]
[Lore I-II] Put a +1/+1 counter on each of up to two other target creatures you control.
[Lore III] Remove all lore counters from Astral Capricine. Create two 0/1 white Goat creature tokens.
3/3
  • Theros Triumphant
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3]
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Astral Leech

Astral Leech {B}{B}{B}

Enchantment Creature - Leech
Deathtouch
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [3/3]
[Lore I-II] You may sacrifice another creature. If you do, draw a card.
[Lore III] Remove all lore counters from Astral Leech. Each opponent sacrifices a creature.
3/3
  • Theros Triumphant
Astral Leucrocota

Astral Leucrocota {G}{G}{G}

Enchantment Creature - Beast
Trample
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [4/4]
[Lore I-II] Creatures you control gain vigilance until end of turn.
[Lore III] Remove all lore counters from Astral Leucrocota. You gain 4 life.
4/4
  • Theros Triumphant
Astral Man-o'-War

Astral Man-o'-War {U}{U}{U}

Enchantment Creature - Jellyfish
Flying
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [2/4]
[Lore I-II] Draw a card, then discard a card.
[Lore III] Remove all lore counters from Astral Man-o'-War. Return up to one target creature you don't control to its owner's hand.
2/4
  • Theros Triumphant
Astrid, Disgruntled Princess

Astrid, Disgruntled Princess {2}{B}

Legendary Creature - Human Warrior
When Astrid, Disgruntled Princess enters the battlefield, destroy target creature with mana value less than or equal to the number of Warriors you control.
“Saffrisa's conquest will raze this world and let Skhorvall starve in the ashes. Either she dies, or we do.”
3/2
  • Glacia: Hail to the Queen
Astrina, Tempered by Glory

Astrina, Tempered by Glory {1}

Legendary Artifact - Equipment Project
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory.
Equip {1}
[PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike.
[PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
  • Over the Horizon
At the Gallows

At the Gallows {2}{W}{B}

Enchantment
Whenever a non-Spirit creature deals combat damage to a player, destroy that creature. Its controller creates a 1/1 colorless Spirit creature token.
  • High Noon
Ataraxia

Ataraxia {1}{W}{U}

Enchantment
Whenever a nonbasic land becomes tapped or enters the battlefield tapped, it doesn't untap during its controller's untap steps for as long as Ataraxia remains on the battlefield.
“I miss the way that I felt nothing.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Athreos, Patron of Silence

Athreos, Patron of Silence {2}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Other creatures you control have lifelink.
Each player and cards in graveyards can't be the targets of spells or abilities your opponents control.
5/6
  • Theros Triumphant
Atieh, Savior of Destiny
Kahroba, Forefather of All

Atieh, Savior of Destiny

Legendary Creature - Elder Angel
(Color indicator: Atieh, Savior of Destiny is white and blue)
Flying, hexproof
At the beginning of your end step, put an exiled card with an ancestry counter on it on the bottom of its owner's library, then scry 2. If there is exactly one card exiled with an ancestry counter on it, transform Atieh.
4/4
Card has other part: Kahroba, Forefather of All
  • Alkabah
Atlas of Worlds

Atlas of Worlds {3}{G}

Legendary Artifact
When Atlas of Worlds enters the battlefield, search your library for any number of land cards with different names and exile them, then shuffle.
You may play lands exiled with Atlas of Worlds.
“As a child, the world is both infinite in size and minuscule in scope.”
  • MSEM Secret Lair Drops
  • Villains: The Musical 137 299
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
1, 2 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
3 — Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Aukan, Swift Hawk

Aukan, Swift Hawk {2}{R}{R}

Legendary Creature - Human Warrior
Menace, haste
At the beginning of combat on your turn, gain control of up to two target noncreature, nonland permanents your opponents control until end of turn. Untap those permanents. You may attach any number of Equipment among them to creatures you control until end of turn. (They unattach at end of turn.)
4/3
  • Road to Caru Mapu
Aukashi, Electric Legacy

Aukashi, Electric Legacy {3}

Legendary Artifact - Equipment
Whenever Aukashi, Electric Legacy enters the battlefield or equipped creature dies, attach Aukashi to a creature you control.
Whenever equipped creature deals damage to a permanent or player, Aukashi deals 2 damage to that permanent or player.
Equipped creature has double strike as long as a creature you controlled died this turn.
Equip {2}
  • Karina's Explorations
Aukashi, the Rising Storm

Aukashi, the Rising Storm {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, exile an instant or sorcery card from your graveyard. Then copy any number of cards exiled with Aukashi, the Rising Storm with mana value X or less and cast the copies without paying their mana costs, where X is the number of cards exiled with Aukashi.
Equip {2}
A fragment of divinity, brought down to earth.
  • Sparks of a Multiverse
Aunor, Dragonsire

Aunor, Dragonsire {2}{G}{G}{U}{U}{R}{R}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying
When Aunor, Dragonsire or another Dragon enters the battlefield under your control, untap target land. That land becomes a 5/5 Dragon creature with flying and haste in addition to its other types.
8/8
  • MSEM Masters: Legends
Aura of Leadership

Aura of Leadership {3}{W}{W}

Enchantment - Aura
Enchant creature
When Aura of Leadership enters the battlefield, create four 1/1 white Human Soldier creature tokens.
Enchanted creature gets +2/+2.
Decrees and legislations are no match for the desire to follow a true hero.
  • The Unraveling
Aurora, Soulweaver

Aurora, Soulweaver {3}{U}{U}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
During each of your turns, you may cast an instant or sorcery spell from your graveyard. If that spell would be put into your graveyard, exile it instead.
Whenever Aurora, Soulweaver attacks, untap any number of target creatures.
And while she saw beauty in the fates, innovation could only flourish with the weavers.
3/1