564 cards found
Flinging Invoker

Flinging Invoker {3}{U}{U}

Creature - Serpent
Flash
{6}: Target creature gains flying until end of turn.
The creatures of the deep are startlingly adept at making things airborne.
4/4
  • Oirohpo
Flintlock Pioneer

Flintlock Pioneer {W}

Creature - Human Pirate
First strike
Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step.
“The arcor gives it a solid kick, but nothing's as expensive to fire or slow to reload. Still, innovation is its own reward, aye?”
3/1
  • Plagues of Fretport
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Floodspeaker Triton

Floodspeaker Triton {1}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Floodspeaker Triton, put a +1/+1 counter on Floodspeaker Triton, then scry 1.
Hero to the deep. Enemy to the surface.
2/1
  • Theros Triumphant
Flourishing Island

Flourishing Island

Land - Island
Flourishing Island enters tapped.
As Flourishing Island enters, choose a basic land type.
Flourishing Island is the chosen type in addition to its other types.
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli
Forest Whale

Forest Whale {2}{G}{G}

Creature - Elemental Whale
When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power.
3/2
  • Spark of Revolution
Forlorn Ruin

Forlorn Ruin

Land - Island Swamp
({T}: Add {U} or {B}.)
As Forlorn Ruin enters, you may pay {1}. If you don't, Forlorn Ruin enters tapped.
  • Eralou
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
Fretport Market Smuggler

Fretport Market Smuggler {1}{R}

Creature - Human Pirate Rogue
At the beginning of your end step, choose one at random —
• Create a tapped Treasure token.
• Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
• Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/1
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Garish Gillian
Tempest Termagant

Garish Gillian {1}{U/R}{U/R}

Creature - Human Merfolk
When Garish Gillian enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Tempest Termagant
  • Feanav: The Apothecary's Progress
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gemcrusher Turtle

Gemcrusher Turtle {3}{G}

Creature - Turtle
When Gemcrusher Turtle enters, choose one —
• Destroy target artifact.
• Gemcrusher Turtle fights up to one target creature.
“While the guiltless gave up everything to be carefree, it just comes naturally to some.”
—Senn, the Haunting Gaze
3/3
  • Karina's Explorations
Getaway Rider

Getaway Rider {1}{U}{R}

Creature - Human Pirate
Flying, haste
Whenever one or more other nontoken Pirates and/or Rogues you control attack, create a 1/1 red Pirate creature token.
3/3
Ghostspore Mire

Ghostspore Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Ghostspore Mire enters tapped.
{1}, {T}: Add {U}{U} or {B}{B}.
  • Worlds Away
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Gilled Curtailer
Rosegill Rover

Gilled Curtailer {U/R}{U/R}

Creature - Human Merfolk
{T}, Discard a card: Draw a card.
Unveil {2}{U}{R} ({2}{U}{R}: Transform this. Unveil only as a sorcery.)
When it requires a strong moral principle to not methodically cut every purse in sight, it is high time to go to sea.
1/1
Card has other part: Rosegill Rover
  • Feanav: The Apothecary's Progress
Glacier Tortoise

Glacier Tortoise {4}{G}{U}

Creature - Turtle
{G}{U}: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn.
“Beware the iceberg that moves against the current.”
—Vorha, Issbarren warden
4/9
  • Glacia: Hail to the Queen
Glittering Narwhal

Glittering Narwhal {1}{W}{W}

Enchantment Creature - Whale
Vigilance
Whenever Glittering Narwhal is dealt damage, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
3/4
  • Elmare: Into the Abyss
Glowfrill Eel

Glowfrill Eel {5}{B}{B}

Enchantment Creature - Fish
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Cycling {B} ({B}, Discard this card: Draw a card.)
Their appearance near Coralight territory is an uncomfortable reminder that not all of Elmare's fauna is docile.
5/5
Glowskate Channeler

Glowskate Channeler {3}{G}

Creature - Merfolk Aurashaper Druid
When Glowskate Channeler enters, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
1/2
  • Elmare: Into the Abyss
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
  • Elmare: Into the Abyss
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Goreswimmers

Goreswimmers {2}{B}{R}

Creature - Merfolk Horror
Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers.
It is never safe to go back in the water.
3/3
  • Novea