243 cards found
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
  • Zero
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
  • Zero
Scrapper Construct

Scrapper Construct {2}

Artifact Creature - Construct
Vigilance, trample
“Gotta build ‘em up to break ‘em down!”
—Eluad, artificer
  • Zero
Sea Strider

Sea Strider {3}{U}{U}

Creature - Elemental
{U}: Sea Strider gets +1/-1 until end of turn.
{U}: Sea Strider gets -1/+1 until end of turn.
  • Zero
Seabreen Nullmage

Seabreen Nullmage {1}{U}

Creature - Human Wizard
When Seabreen Nullmage enters the battlefield, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
Seabreen Protector

Seabreen Protector {1}{U}

Creature - Merfolk Soldier
“We fight to protect the true Seabreen, an unsullied paradise untainted by ambition and greed.”
  • Zero
Searshot Dragon

Searshot Dragon {4}{R}{R}

Creature - Dragon
Whenever Searshot Dragon deals combat damage to a player, it deals that much damage to target creature that player controls.
{1}{R}: Searshot Dragon gets +1/+0 until end of turn.
  • MSEM Masters: Legends
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Seismic Spike

Seismic Spike {2}{R}{R}

Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
  • Zero
Shieldmaster's Blessing

Shieldmaster's Blessing {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block an additional creature each combat.
“May you hold your shield firm, to protect all that you hold dear.”
  • Zero
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
  • Zero
Shredding Gale

Shredding Gale {2}{G}

Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Sink into Despair

Sink into Despair {1}{B}

Target creature gets -2/-2 until end of turn. Scry 1.
“Take a look, pawn. Look at all the lives you ended thanks to this little plot of yours!”
  • Zero
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
  • Zero
Skeleton Shield

Skeleton Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has menace. (It can't be blocked except by two or more creatures.)
Equip {3}
  • Zero
Skysovereign Griffin

Skysovereign Griffin {2}{W}{U}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Skysovereign Griffin attacks, it gets +1/+0 until end of turn for each other attacking creature with flying you control.
Sleight of Hand

Sleight of Hand {U}

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Soul Flame

Soul Flame {X}{R}

Choose one—
• Soul Flame deals X damage to target nonred creature.
• Target red creature gets +X/+0 until end of turn.
  • Zero
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
  • Zero
Spawn of Nazgur

Spawn of Nazgur {5}{B}{B}

Creature - Demon
Flying, trample
Whenever an opponent casts a noncreature spell, that player loses 5 life unless they sacrifice a creature or discard a card.
“Now my little pawn. Your soul is forfeit!”
  • Zero

Speculate {1}{R}

Flip a coin. If you win the flip, draw two cards. Otherwise, discard two cards.
“You aren't living unless you can accept a little risk in your life.”
—Aiel Tazan
  • Zero
Spell Shackle

Spell Shackle {2}{U}{U}

Flash (You may cast this spell any time you could cast an instant.)
When Spell Shackle enters the battlefield, exile target instant or sorcery spell. (That spell won't resolve.)
{1}{U}, Sacrifice Spell Shackle: Cast the exiled card without paying its mana cost.
  • Zero
Sphinx Mentor

Sphinx Mentor {4}{U}{U}

Creature - Sphinx
Flying, prowess
When Sphinx Mentor enters the battlefield or dies, draw a card.
Spider Broodmother

Spider Broodmother {3}{G}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
When Spider Broodmother dies, create two 1/2 green Spider creature tokens with reach. (This creature can block creatures with flying.)
  • Zero
Spirit Drain

Spirit Drain {2}{W}

Destroy target enchantment. Put a +1/+1 counter on target creature you control.
  • Zero
Spirit Pendant

Spirit Pendant {2}

Whenever you cast a noncreature spell, you gain 1 life.
The carved crystal in the center is said to absorb ambient mana into life energy, providing succor to its wearer.
  • Zero