5465 cards found
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Grizzly

Ancient Grizzly {1}{G}

Creature - Bear
“Think about it this way: has one really seen a young bear corpse before?”
—Mavisa
2/2
  • Zero
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters the battlefield, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Caru Mapu
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero
Ancient Tablet

Ancient Tablet {1}

Artifact - Clue
When Ancient Tablet enters the battlefield, scry 2.
{2}, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card.
  • Riddles of Revio
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Ancient of Reflections

Ancient of Reflections {4}{R}

Creature - Dragon
Flying
When Ancient of Reflections enters the battlefield, create a token that's a copy of target creature you control not named Ancient of Reflections, except it's 1/1 and has haste. Sacrifice it at end of turn.
3/3
  • Panxiou
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters the battlefield, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G} ({R}{G}, Discard this card: Draw a card.)
5/4
  • Elmare: Into the Abyss
Angel's Codex

Angel's Codex {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is multicolored, it gets an additional +1/+1.
Equip {1}
Only angelic hands can lift the book. Only angelic eyes can read the wisdom within.
  • Mious
Angelbane Spider

Angelbane Spider {5}{G}

Creature - Spider
Reach
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Angelbane Spider enters the battlefield, destroy target creature with flying.
2/4
  • Mious
Angelcaller

Angelcaller {1}{G}

Creature - Human Cleric
{T}, Reveal an Angel card from your hand: For each of that card's colors, add one mana of that color.
She speaks in angels' tongues and dances in their inhuman spasms.
2/2
  • Mious
Angelfire

Angelfire {X}{R}

Sorcery
Angelfire deals X damage to up to one target.
If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Angeltouched Dryad

Angeltouched Dryad {3}{G}

Creature - Dryad Shaman
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Angeltouched Golem

Angeltouched Golem {7}

Artifact Creature - Golem
Trample
Morph {6} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/7
Angeltouched Komodo

Angeltouched Komodo {2}{R}{R}

Creature - Lizard
Whenever Angeltouched Komodo attacks, scry 1.
Morph {1}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/2
  • Mious
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
  • The Empty Throne of Feanav
Animus, Life's Entropy
Animus Reformed

Animus, Life's Entropy {4}

Legendary Creature
As Animus, Life's Entropy enters, choose a color.
You and Animus each have hexproof from the chosen color.
Attain {6} ({6}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/4
Card has other part: Animus Reformed
  • The Empty Throne of Feanav
Animus, Life's Mystery
The Mistake

Animus, Life's Mystery

Legendary Creature
Activated abilities of sources you don't control can't be activated unless they're mana abilities.
“I have read much of your philosophy. I found it lacked any conception of what I am—so what good is it?”
4/4
Card has other part: The Mistake
  • Feanav: The Apothecary's Progress
Ankryss' Staff

Ankryss' Staff {3}

Artifact
{T}: Add {G}.
{G}, {T}: Target creature gains trample until end of turn.
Made out of a branch of the Alluring Ancient, Ankryss uses it to connect with every living being in the plane.
  • K15 Core Set