14928 cards found
Blighted Haploc

Blighted Haploc {2}{B}{B}

Creature - Carrier Lizard
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
{3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
3/2
  • Ophorio
Blighting Ooze

Blighting Ooze {X}{3}{B}{B}

Creature - Ooze
When Blighting Ooze enters, put a -1/-1 counter on each of up to X target creatures.
As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
3/5
  • Khaliz-Dorahn
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
  • Kahembo: Olde Dawn
Blitz Breaker

Blitz Breaker {R}

Artifact Creature - Human Warrior
Advance {1}{R} (Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.)
Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
1/1
  • Karina's Explorations
Blizzard Dragon

Blizzard Dragon {2}{U}{R}

Creature - Dragon
Flying
Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step.
At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent.
4/3
  • Karina's Explorations
Bloated Keystone

Bloated Keystone {1}{B}{B}

Sorcery
Target player discards two cards.
Orchestrate {1}{B}{B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Blood Fiend

Blood Fiend {1}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Blood Fiend can't block.
{1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
2/2
  • Zero
Blood Hunter's Spear

Blood Hunter's Spear {4}

Artifact - Equipment
Whenever equipped creature attacks, choose target creature defending player controls. Destroy that creature at end of combat.
Equip {4}
It remembers every man it has tasted, and forever thirsts for more.
  • Glacia: Hail to the Queen
Blood Tide

Blood Tide {2}{R}

Enchantment
At the beginning of your upkeep, each player sacrifices a nonbasic land.
Though her face has not been seen in years, the surface still feels the lash of the ocean's queen.
  • Novea
Bloodbelly Glutton

Bloodbelly Glutton {2}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Bloodbraid Ritualist

Bloodbraid Ritualist {1}{B}

Creature - Human Shaman
{B}, Discard a card: Bloodbraid Ritualist gains indestructible until end of turn. Tap it.
At the beginning of your upkeep, you may have Bloodbraid Ritualist consume. If you do, draw a card. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara
Bloodbriar Archdruid

Bloodbriar Archdruid {G}

Creature - Elf Druid
Trample
{T}, Sacrifice another creature: You gain 3 life.
Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid.
“Blood nourishes, and bones grow.”
1/2
  • Quest for the Roseblade
Bloodfiend Ravager

Bloodfiend Ravager {3}{R}{R}

Creature - Beast Horror
Flying, menace, haste
When Bloodfiend Ravager enters, it deals 2 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodlash Caravan

Bloodlash Caravan {1}{B}{B}

Creature - Human Warrior
Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn.
“Humans don't stand a chance. We stand with the monsters.”
2/2
  • Survive the Night
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Run all you want, but these woods and I keep no secrets from each other.”
1/1
Bloodshot Berserker

Bloodshot Berserker {1}{R}{R}

Creature - Centaur Berserker
Discard a card: Bloodshot Berserker gets +1/-1 until end of turn. Any player may activate this ability.
Many of the Qilan were happy to help the refugees coming from the Old World. Some would do anything to drive them back.
4/4
  • High Noon
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Bloodsucking Pihuchen

Bloodsucking Pihuchen {B}{G}

Creature - Cockatrice Snake
Flying, deathtouch
When Bloodsucking Pihuchen enters, choose a nonland card name.
Whenever a permanent with the chosen name enters, each opponent loses 1 life and you gain 1 life.
1/3
  • Road to Carü Mapu
Bloodvenge Berserker

Bloodvenge Berserker {B}

Creature - Elf Berserker
Haste
Bloodvenge Berserker doesn't untap during its controller's untap step.
Once each turn, when an opponent is dealt damage by another source you control, you may untap Bloodvenge Berserker.
2/2
  • Quest for the Roseblade
Bloody Valentine

Bloody Valentine {1}{R}

Creature - Human
At the beginning of each player's end step, if they aren't horrific, Bloody Valentine deals 2 damage to that player. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“What else would go in a heart-shaped box?”
—“Valentine's Day”
2/2
  • Video Horror System
Blossoming Inspiration

Blossoming Inspiration {2}{G}{W}

Sorcery
For each Aura you control, create a token that's a copy of that Aura.
The miracle of spring is always breathtaking.
  • Worlds Away
Blurry Counterpart

Blurry Counterpart {2}{U}{U}

Creature - Shapeshifter Illusion
You may have Blurry Counterpart enter as a copy of any creature on the battlefield.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sword