15897 cards found
Valiant Instructor

Valiant Instructor {3}{W}

Creature - Construct Knight
Flying
When Valiant Instructor enters, you return up to one target enchantment card from your graveyard to your hand.
“Come on! You'll learn this dance if it's the last thing we do!”
3/2
  • The Stage Presents: The Neverending Act
Somber River Bearer

Somber River Bearer {W}{B}

Creature - Human Cleric
Whenever another creature you control enters, target opponent loses 1 life and you gain 1 life.
Sacrifice Somber River Bearer: Creatures you control gain indestructible until end of turn.
2/2
Playtest Card B10

Playtest Card B10

(Color indicator: Playtest Card B10 is red)
  • Playtest Cards 25 25s
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
When the corruption of Cuxuri spreads to a Coralight fish, it loses its amiable disposition and begins dragging down others into the depths of madness.
3/2
Disallow

Disallow {1}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Brightwing Sphinx

Brightwing Sphinx {3}{U}

Creature - Angel Sphinx
Flying
Whenever you cast a spell from anywhere other than your hand, Brightwing Sphinx gains vigilance until end of turn.
“I have spent too many centuries cloaked in double-truths. Now's the time to share my wisdom loud and clear.”
3/3
  • Alkabah: The Rise of Soli
Hecatomb Haunter

Hecatomb Haunter {2}{W}{W}

Creature - Spirit
Flying
Whenever Hecatomb Haunter enters or attacks, up to one other target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/3
  • Innistrad In Memoriam
Heroes' Adversary

Heroes' Adversary {3}{W}

Creature - Cat
Colossal 2—{6}{W}{W} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
3/3
  • Theros Triumphant
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
  • K15 Core Set
Wade Through

Wade Through {X}{U}{U}

Sorcery
Draw X cards. Then if X is 2 or greater, you may discard any number of cards. For each card discarded this way, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Curse of Life's Cycles

Curse of Life's Cycles {3}{B}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Life's Cycles enters, destroy target creature enchanted player controls.
Concord — At the beginning of enchanted player's upkeep, if there are four or more card types among permanents you control, that player loses 1 life and you gain 1 life.
  • Over the Horizon
Resurging Rhino

Resurging Rhino {G}{W}

Creature - Elemental Rhino
Whenever an opponent casts a spell during your turn, create a token that's a copy of Resurging Rhino.
As Aito sliced the rhinoceros in twain, he was shocked to see its body grow back into two rhinos, now standing where one had stood just moments before.
2/2
  • Surging Tide
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
Reengineer

Reengineer {2}{U}

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target creature spell. If this spell was kicked, create a 1/1 colorless Thopter artifact creature token with flying.
  • Tides of War
Spired Canopy

Spired Canopy

Land
Spired Canopy enters tapped unless another player controls a land that could produce {G} or {U}.
{T}: Add {G} or {U}.
The fated towers are a citadel of unchanging progress.
  • Ophorio
Toggle

Toggle {1}{U}

Instant
You may tap or untap target nonland permanent.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Inviolable Realms

Inviolable Realms

Land
Inviolable Realms enters tapped unless you control two or more other lands.
{T}: Add {U}.
{T}, Pay 1 life: Add {W} or {B}.
  • Beyond Our Ken
Oriq Soulweaver

Oriq Soulweaver {B}{B}{B}

Creature - Human Warlock
Whenever you cast a black spell, choose up to X, where X is the number of black mana symbols in that spell's mana cost —
• Target player loses 1 life and you gain 1 life.
• Put a -1/-1 counter on target creature.
• You draw a card and you lose 3 life.
• Exile target card in a graveyard.
3/3
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Backstreet Gutter-Runner

Backstreet Gutter-Runner {1}{R}

Creature - Human Rogue
Whenever Backstreet Gutter-Runner attacks, if you control another Pirate or Rogue, it deals 2 damage to each opponent.
The rogues of Aravant divide the city into territories, marking both their districts and their bodies with special symbols denoting their loyalties.
2/1
  • Quest for the Roseblade
Grace of Gendra

Grace of Gendra {3}{G}

Creature - Dryad
Other Dryad creatures you control get +1/+1 and have hexproof.
Gendran dryads are well known for their solidarity towards themselves and the rest of the world.
2/2
  • Aftermath
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Coalition Apothecary

Coalition Apothecary {3}{W}

Creature - Human Wizard
When Coalition Apothecary enters, you gain 1 life for each nonland permanent you control.
In co-operation with Doctor Barton's volunteers, the Coalition's invasion of the imperial mainland was welcomed by those sick of both disease and war.
4/2
  • The Empty Throne of Feanav