15282 cards found
Chronomancer Adept

Chronomancer Adept {5}{U}

Creature - Human Wizard
When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it.
Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
3/3
  • Aftermath
Chronowing Phoenix

Chronowing Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
3/3
  • Aftermath
Churning Sandwurms

Churning Sandwurms {3}{B}{B}

Creature - Wurm
When Churning Sandwurms enters, remove all counters from target permanent. Put a +1/+1 counter on Churning Sandwurms for each counter removed this way.
“I always loved the feelin' of ridin' along in the dust of a tremorworm trail.”
—Eli Windsors
3/3
  • Scriptures of Urshad
Claw Crusher

Claw Crusher {1}{G}

Creature - Cat Warrior
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
The greatest crimes of all are rewarded with the shattering of claws, removing a cat's most trusted line of defense.
3/1
  • Oirohpo
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
Clipped Seer

Clipped Seer {2}{G}

Creature - Bird Mystic
Whenever you cast a noncreature spell, you may shuffle target card an opponent owns in exile into its owner's library.
They can take your wings, but your fate is always your own.
3/1
  • Ophorio
Cloud Sovereign

Cloud Sovereign {2}{W}{U}

Creature - Whale
Flying
{U}: Put Cloud Sovereign on top of its owner's library.
Foresee — As you draw Cloud Sovereign, you may reveal it and pay {1}{W}. When you do, create a 1/1 white Bird creature token with flying.
3/3
  • Descent from the Highlands
Cloudshaper Pilgrim

Cloudshaper Pilgrim {3}{W}{W}

Creature - Spirit Cleric
Flying, lifelink
When Cloudshaper Pilgrim enters, return target creature or enchantment card with mana value 3 or less from your graveyard to your hand.
3/3
  • Worlds Away
Cloudwing

Cloudwing {3}{U}

Creature - Drake Elemental
Flying
{3}{R}, {T}: Cloudwing deals 2 damage to target creature. You may tap or untap that creature.
As the sylphs grew, so did their power.
3/2
  • Novea
Clutch of the Void

Clutch of the Void {U}

Sorcery - Revelation
Return target creature to its owner's hand.
Coalesce {4}{U}{U} (You may cast this from your graveyard for {4}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
  • Over the Horizon
Coalition Grenadier

Coalition Grenadier {2}{R}

Creature - Human Soldier
Trample
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
3/2
  • The Empty Throne of Feanav
Coastal Conjurer
Diluvian Diviner

Coastal Conjurer {2}{U}

Creature - Human Merfolk Shaman
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: Diluvian Diviner
  • The Empty Throne of Feanav
Coasting Shaledrake

Coasting Shaledrake {4}{U}

Creature - Drake
Flying
Whenever Coasting Shaledrake deals combat damage to a player, scry 1.
Shaledrakes are as smart as majestic, making them highly sought after as symbols of status.
3/4
  • Dark Seas of Shiryen
Cobri, Slipsand Scoundrel

Cobri, Slipsand Scoundrel {2}{U}{B}

Legendary Creature - Snake Rogue
Whenever you cast a Rogue spell or a spell from exile, you may return Cobri to her owner's hand.
3/3
Card has other part: Fangwhirl
  • Adventurers of Onora
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Coldhearted Explorer

Coldhearted Explorer {1}{B}

Creature - Human Assassin
Haste
Coldhearted Explorer can't block.
“Some people question the morality of exploration and colonization. I'm content to sit back, kick back, and watch this world get bushwhacked.”
3/1
  • Love Song
Collapsing Star Viper

Collapsing Star Viper {X}{R}{W}

Creature - Elemental Snake
Haste
When Collapsing Star Viper enters, you may tap target permanent with mana value X or less.
At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
3/2
  • Love Song
Commander of the War Song

Commander of the War Song {4}{R}

Creature - Human Rebel Warrior
{R}: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
“Charge forward!”
3/4
  • Tides of War
Commander of the Worthy

Commander of the Worthy {1}{G}{U}

Creature - Nephilim Warrior
Whenever one or more creatures you control with counters on them attack, draw a card.
“Without empathy, one suffers from stagnation and empty lives. Give, prosper, and find joy in helping all.”
—Tyrus, Giver to All
3/1
  • Alkabah
Compulsive Accuser

Compulsive Accuser {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you lose 1 life and you draw a card.
She cried and lied to all who would listen until she was the only one who could.
3/2
  • Villains: The Musical
Conchport Crook

Conchport Crook {3}{B}

Creature - Fox Rogue
Spells you cast from exile cost {1} less to cast.
“You name it, I'll nick it.”
3/4
Card has other part: Great Escape
  • Adventurers of Onora
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5