14066 cards found
Channeler of the Veil

Channeler of the Veil {1}{B}

Creature - Human Shaman
When Channeler of the Veil enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice another creature: Each opponent loses 1 life.
She peers across the veil eagerly, every sight drawing her own journey across it ever closer.
1/1
Chantwood Channeler

Chantwood Channeler {1}{G}{G}

Creature - Reflection Shaman
When Chantwood Channeler enters from your graveyard, it gains haste and creatures you control get +3/+3 and gain trample until end of turn.
{5}{G}{G}{G}, Sacrifice a creature: Return Chantwood Channeler from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Chantwood Cultist

Chantwood Cultist {2}{G}{G}

Creature - Reflection Shaman
Other Shaman creatures you control get +1/+0.
Revive {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Chantwood Guards

Chantwood Guards {2}{G}{G}

Creature - Cat Warrior
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{1}{G}: Untap Chantwood Guards.
3/3
  • Oirohpo
Chaos Is Your Redemption

Chaos Is Your Redemption {1}{U}{R}

Instant
Search your library for three differently named noncreature, nonland cards with mana value 3 or less not named Chaos Is Your Redemption and exile them, then shuffle. If you exile three cards this way, cast one at random without paying its mana cost. Then shuffle the rest into your library.
As the Abominations overwhelmed the Triumvirate, Glitch reached her breaking point.
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast up to one enchantment spell and play up to one other card exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
  • Beyond the Blackwall
  • MSEM Secret Lair Drops 1214 1215
Chaos Tradewinder

Chaos Tradewinder {2}{U}

Creature - Human Wizard
Whenever you cast a spell, reveal the top card of your library. If a card that shares a card type with that spell was revealed this way, Chaos Tradewinder gains flying until end of turn.
“I pay no mind to when the wind ends. The flight is all that matters.”
3/2
  • Mious
Chaos of the Conflux

Chaos of the Conflux {3}{G}

Sorcery
Create a 1/1 red Goblin creature token and a 2/2 white Knight creature token.
Tether to artifact (Then if you cast this from your hand, you may exile it tethered to an artifact you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Over the Horizon
Chaosphere Ravager

Chaosphere Ravager {4}{R}

Creature - Beast
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Chaosphere Ravager attacks each combat if able.
Ifram's servants worship chaos: flux, the unknown, the unpredictability of Mious.
5/4
  • Mious
Chaotic Pupil

Chaotic Pupil {1}{U}{R}

Creature - Human Wizard
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Draw a card, then discard a card.
3/2
  • Arcanum Academia
Chaotic Will

Chaotic Will {3}{R}{R}

Sorcery
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
  • K15 Core Set
Chaparral Hunter

Chaparral Hunter {2}{G}

Creature - Human Archer
Reach
When Chaparral Hunter enters, if a permanent you controlled died this turn, draw a card and you gain 3 life.
2/3
  • Nangjiao In Bloom
Chapel Defendant

Chapel Defendant {2}{G}

Creature - Human Citizen
When Chapel Defendant enters, you gain 1 life for each Citizen you control.
2/4
  • Plagues of Fretport
Chapel Warden

Chapel Warden {1}{W}

Creature - Human Soldier
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier.
{R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
1/2
  • Plagues of Fretport
Char Brewer

Char Brewer {1}{R}

Creature - Human Wizard
{2}, {T}, Sacrifice Char Brewer: Exile target instant or sorcery card from your graveyard. You may cast that card this turn.
Men of the Demon Realm wish to serve demons. Men of the Dragon Realm wish to be dragons.
1/3
  • Nangjiao In Bloom
Charbelcher

Charbelcher {1}{R}

Creature - Lizard
{R}: Charbelcher gets +1/+0 until end of turn.
1/2
  • Zero
Charcoal Claws

Charcoal Claws {R}

Instant
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Charging Brute

Charging Brute {2}{G}{G}

Creature - Dinosaur
Trample
{1}{G}, Exile a card from your graveyard: Target creature gains trample until end of turn.
Stand in the brute's path
—Cieldana saying meaning “doing something foolhardy”
4/4
  • Riddles of Revio
Charging Cassowary

Charging Cassowary {2}{G}

Creature - Bird
Trample
Whenever Charging Cassowary deals combat damage to a player, you may cast a copy of an Adventure of a permanent you control.
3/2
Card has other part: Sass the Wary
  • Karina's Explorations
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
2/3
  • Novea
Charitable Wisdom

Charitable Wisdom {1}{G}

Sorcery
Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
“The best gifts given are a gift shared.”
— Jacie Tuck
  • Harvest Festival
Charlie Fraser, Taking Point

Charlie Fraser, Taking Point {1}{R}{W}

Legendary Creature - Human Soldier Detective
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
“No time to argue, Simmons.”
3/3
  • Toll Midnight
Charm Canary

Charm Canary {1}{W}

Creature - Bird
Flying
Charm Canary enters with a +1/+1 counter on it.
When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
0/0
  • Harvest Festival
Charmed Sage

Charmed Sage {3}{U}

Creature - Human Monk
Whenever Charmed Sage deals combat damage to a player, draw two cards.
“Believe yourself worthy of blessing, and it will come.”
2/2
  • Glacia: Hail to the Queen
Charmed Sleep

Charmed Sleep {1}{U}{U}

Enchantment - Aura
Enchant creature
When Charmed Sleep enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
After a hard day's work of roasting adventurers, dragons dream of doing it all over again tomorrow.
  • Adventurers of Onora