6402 cards found
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Fey Grove

Fey Grove

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {U}.
  • Harvest Festival
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fickle Songstress

Fickle Songstress {1}{B}

Creature - Harpy
Flying
When Fickle Songstress enters, target opponent gains control of it.
Whenever you lose life, if you don't own Fickle Songstress, its owner gains control of it.
4/3
  • MSEM Masters 2019
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Field Technician

Field Technician {2}{U}

Creature - Human Artificer
When Field Technician enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it.
Artifact creatures you control get +1/+1.
“I'm a simple code monkey. Feed me chips and coffee and I'm yours.”
2/2
  • Love Song
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
The first rule a pyromancer is taught is the simplest one of all: everything burns.
Fiery Reckoning

Fiery Reckoning {1}{W}{W}

Sorcery
Target opponent chooses up to one creature. Destroy the rest.
The village offered to the vengeful vikings an innocent scapegoat to sate their bloodlust. She alone survived.
  • Glacia: Hail to the Queen
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Fight for Succession
Chalice of Fallen Foes

Fight for Succession {2}{W}{B}

Instant
Destroy target nonland permanent.
Monument {W}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Chalice of Fallen Foes
  • Alkabah
Figments of the Muktann

Figments of the Muktann {2}{R}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
Whenever a creature you control attacks Figments of the Muktann, create a token that's a copy of that creature that's tapped and attacking the player protecting Figments of the Muktann. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Filigree Lotus

Filigree Lotus {3}{U}

Artifact
{T}: Add three mana in any combination of colors. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Crucius's last gift to Sharuum is gilded with material found nowhere else on Esper.
  • Alara
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora
Final Commandment

Final Commandment {3}{W}{W}

Sorcery
Each player chooses a legendary permanent from among the nonland permanents they control, then sacrifices the rest.
And on the final day, there shall be rest.
  • MSEM Masters: Legends
Final Findings

Final Findings {3}{U}

Instant
Draw two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Final Form

Final Form {5}{B}{B}{B}

Enchantment
When Final Form enters, your life total becomes 20.
At the beginning of your upkeep, destroy up to one target creature. You draw X cards and you lose X life, where X is its power.
  • Arkadai
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
  • Riddles of Revio
Final Reckoning

Final Reckoning {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Destroy all nonland, nonstoried permanents.
“They are surpassing the sun... and it should not be that way.”
—The Popol Vuh, Part 2
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
  • Discoveries of Akieva
Final Verdict

Final Verdict {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted.
The punishment is terrifying. The silence after is worse.
  • Mious
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime