2557 cards found
Settlement Establishment

Settlement Establishment {1}{W}{W}

Enchantment - Road
When Settlement Establishment enters, draw a card, then choose a card name.
Whenever an opponent casts a spell with the chosen name, counter that spell, then that opponent creates a Plains token.
“If your enemy burns your villages, build villages for them. They'll at least hesitate to burn those.”
—Shining Capac Upanqui
  • Road to Carü Mapu
Seven Deadly Sins

Seven Deadly Sins {1}{B}{B}

Enchantment
When Seven Deadly Sins has seven or more sin counters on it, sacrifice it.
{B}{B}, Put a sin counter on Seven Deadly Sins: Destroy target creature. This ability costs {1} more to activate for each sin counter on Seven Deadly Sins.
  • Tides of War
Seven Seas Scourge

Seven Seas Scourge {3}{U}{U}

Creature - Snake Dragon
Flash
Menagerie — When Seven Seas Scourge enters, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less.
4/4
  • Adventurers of Onora
Sever Existence

Sever Existence {2}{B}{B}

Sorcery
For each player, exile target creature or planeswalker they control.
Reflections can survive anything so long as their counterpart survives. To be rid of them for good, you have to kill them both.
  • Oirohpo
Sever Reality

Sever Reality {2}{B}{B}

Instant
Destroy target creature or planeswalker. If you controlled a black legendary creature or planeswalker as you cast this spell, that permanent's controller loses X life and you gain X life, where X is that permanent's mana value.
  • Spark of Revolution
Sha Long, Harmonious Wind

Sha Long, Harmonious Wind {4}{W}{W}

Legendary Creature - Elder Dragon
Flying
When Sha Long enters, each player chooses an artifact they control, then sacrifices the rest. If they don't control an artifact, they may return an artifact card from their graveyard to the battlefield. Repeat this process for creatures, enchantments, and planeswalkers.
5/6
  • Panxiou
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo
Shadow Sky

Shadow Sky {2}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, if a creature would die this turn, exile it instead.
  • Spark of Revolution
Shadowforged Cleric

Shadowforged Cleric {2}{W}{W}

Creature - Spirit Cleric
Whenever an enchantment you control enters, you may gain 2 life.
Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
2/2
  • Spark of Revolution 23 188
Shah's Caravan

Shah's Caravan {4}{G}{G}

Creature - Elephant
Whenever Shah's Caravan attacks, creatures you control get +1/+1 until end of turn. If you control three or more Satrapies, creatures you control can't be blocked by creatures with power 2 or less this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
6/6
  • Alkabah: The Rise of Soli
Shala Na, Urshadi Apostate

Shala Na, Urshadi Apostate {2}{R}{R}

Legendary Planeswalker - Shala
[+1]: Up to two target creatures you control each get +1/+0 and gain first strike until end of turn.
[0]: You may sacrifice a creature. If you do, Shala Na, Urshadi Apostate deals 3 damage to any target.
[–3]: Discard your hand, then draw three cards.
Loyalty:
4
  • Scriptures of Urshad
Shambling Dreadreef

Shambling Dreadreef {4}{G}{G}

Creature - Plant Crab Horror
Pressure {2}{G}{G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Trample, hexproof
Shambling Dreadreef's power and toughness are each equal to the total number of land cards you own on the battlefield and in your graveyard.
*/*
Shapen, Spiteful Creation

Shapen, Spiteful Creation {3}{G}{G}

Legendary Creature - Spirit Horror
Trample
Shapen, Spiteful Creation must be blocked each combat if able.
The first time Shapen, Spiteful Creation would be dealt damage each turn, prevent that damage.
5/5
  • Beyond Our Ken
Shara, the Last Leviathan

Shara, the Last Leviathan {3}{U}{U}

Legendary Creature - Leviathan
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
5/5
  • Surging Tide
Shared Honor

Shared Honor {2}{W}{W}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, put that many +1/+1 counters on each creature you control instead.
“I am but one of many, and my glory shall wreathe manifold the heads of my comrades.”
—Laleh, Maharan Commander
  • Alkabah
Shared Reminiscence

Shared Reminiscence {3}{G}{G}

Instant
Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library.
Shared Vigor

Shared Vigor {3}{G}{G}

Enchantment
Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control.
Sharp Eyed Sentinel

Sharp Eyed Sentinel {1}{U}{U}

Creature - Bird Warrior
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spell you cast cost {1} less to cast as long as it's not your turn.
2/2
  • Pyramids of Atuum
Sharp-Eyed Wingmate

Sharp-Eyed Wingmate {3}{U}{U}

Creature - Bird
Flying
When Sharp-Eyed Wingmate enters, you may return target creature to its owner's hand.
3/3
  • Monsters of Chikyu
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Memento {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Jirada, Elder of Caulte
  • Survive the Night
Shatterhold Crusher

Shatterhold Crusher {2}{R}{R}

Creature - Giant Warrior
Trample
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Shea, KopSh Sprinter

Shea, KopSh Sprinter {1}{R}{R}

Legendary Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you casting a noncreature spell causes an ability of a creature you control to trigger, that creature gains your choice of first strike, haste, menace, or trample until end of turn.
“Port's open, let's scuttle this pot.”
3/3
  • Beyond the Blackwall
Shell Phantom

Shell Phantom {3}{U}{U}

Enchantment Creature - Spirit
Vigilance
Whenever one or more creatures you control deals combat damage to a player, you may discard a card. If you do, create a Function token with “Draw two cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
3/5
  • Beyond the Blackwall
Sheltered Snowman

Sheltered Snowman {2}{U}{U}

Creature - Yeti
Spells your opponents cast that target Sheltered Snowman cost {2} more to cast.
Whenever you cast a spell from exile, put a +1/+1 counter on Sheltered Snowman. It can't be blocked this turn.
“C'mon Clancy, you worry too much. Not like a yeti actually exists.”
—“Supernatural Stories”
4/4
  • Video Horror System
Shield of the Lha

Shield of the Lha {2}{W}{W}

Enchantment
Tap a creature you control: Prevent the next 2 damage that would be dealt by target creature this turn.
Tap a Reflection creature you control: Prevent all damage that would be dealt this turn by a source of your choice.
  • Ophorio