2213 cards found
The Lonely Prophet

The Lonely Prophet {3}{G}{U}

Legendary Creature - Mutant
When The Lonely Prophet enters the battlefield, exile a card you own from outside the game face down.
Whenever The Lonely Prophet deals combat damage, put the exiled card into your hand.
“A dimension with only one occupant. But where's the puzzle?”
“Maybe it is the puzzle.”
6/6
  • The Unraveling
The Long Road North

The Long Road North {1}{W}{U}

Enchantment
Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library.
“This number keeps going down, and if it reaches zero, I'm done for it. I just want to find a way off this train.”
— Tulip Olsen
The Lost Titan

The Lost Titan {5}{G}{U}

Legendary Creature - God
Hexproof
Whenever an opponent casts a spell or draws a card, draw a card.
“Lost things have a notorious habit of accidentally being found.”
6/6
The Malevolence Chronicles

The Malevolence Chronicles {2}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card from your graveyard to your hand.
II — Return target instant or sorcery card from your graveyard to your hand.
III — At the beginning of the next end step, create an X/X black Horror creature token, where X is the number of spells you cast this turn.
  • The Stage Presents: The Neverending Act
The Moribund Manuscript

The Moribund Manuscript {W}{B}

Enchantment
Codex — Out-of-Body Experience; Event Horizon; Strike from the Shadows; Second Death; Anguished Unmaking. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
Whenever a creature you control dies, put a card from this codex's library into your hand.
  • Karina's Explorations
The Mythical Zhiwu

The Mythical Zhiwu {W}{B}{G}

Legendary Creature - Plant Beast
The Mythical Zhiwu enters the battlefield with four +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.
{1}, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life.
0/0
The Oltenen Emissary

The Oltenen Emissary {8}

Legendary Creature - Elemental
(Color indicator: The Oltenen Emissary is all colors)
The Oltenen Emissary is all colors.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. When you do, you may cast spells without paying their mana costs until end of turn.
“Your death, Mr President, is nothing out of the ordinary. Just politicians fighting for power, same as it ever was.”
5/4
  • Love Song
The Playwright's Gambit

The Playwright's Gambit {U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent.
Scry 3.
II, III — Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
The Queenscoming Festival

The Queenscoming Festival {X}{G}{W}

Instant
As an additional cost to cast this spell, you may tap any number of creatures you control. This spell costs {1} less to cast for each creature tapped in this way.
Create X 1/1 white Peasant creature tokens. You gain X life. Legendary creatures you control gain hexproof and indestructible until end of turn.
  • Quest for the Roseblade
The Raven Queen of Fretport

The Raven Queen of Fretport {3}{U}{B}

Legendary Creature - Human Noble
When The Raven Queen of Fretport enters the battlefield, put a -1/-1 counter on each of any number of target creatures.
{2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/5
  • Plagues of Fretport
The Rejection of the Fair Prince

The Rejection of the Fair Prince {R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 colorless Construct Actor creature tokens.
II — Creatures you control gain first strike until end of turn.
III — Creatures you control get +1/+0 until end of turn.
  • The Stage Presents: The Neverending Act
The Royal Vignettes

The Royal Vignettes {1}{U}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Royal Vignettes enters the battlefield, exile target instant or sorcery card from your graveyard. Until your next turn, you may cast that card.
{1}{U}: Ju, the Artisan
Whenever you cast an instant spell, draw a card, then discard a card.
{1}{R}: Lan, the Poet
Whenever you cast a sorcery spell, create a 1/1 red Bard creature token with “This creature can't block.”
  • Nangjiao In Bloom
The Shepherd of Nowhere

The Shepherd of Nowhere {5}{G}{W}

Legendary Creature - Giant Horror
Trample
When The Shepherd of Nowhere enters the battlefield, each player sacrifices each other nontoken creature they control.
Whenever another nontoken creature you control dies, create a token that's a copy of that creature.
5/5
  • Video Horror System
The Sin of Hope

The Sin of Hope {B}{G}

Enchantment
At the beginning of your upkeep, you lose 1 life, then reveal the top card of your library. You lose life equal to its mana value unless it is a creature card. Put that card into your hand.
“Sometimes I wonder where our lives go, and question who we used to be.”
—Jasper Felix, Infamy Agent
  • Animus Vox
The Sun Also Rises

The Sun Also Rises {3}{W}{B}

Sorcery
Primal {5}{W}{B} (During your turn, you may cast this spell for {5}{W}{B} instead of playing a land.)
Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
“This world's an ugly place, but you're so beautiful...”
—Lysander, to Remi
The Sun's Last Setting

The Sun's Last Setting {R}{W}{B}

Enchantment
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
  • Ophorio
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
3/4
  • Kahembo: Olde Dawn
The Symphony of Leafdown

The Symphony of Leafdown {2}{U}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast two or more spells this turn, add a quest counter.
1, 2 — The Symphony of Leafdown deals 2 damage to any target. Draw a card.
3 — Until the end of your next turn, instant and sorcery spells you cast cost {1} less to cast.
  • Adventurers of Onora
The Tale of Kings

The Tale of Kings {1}{W}{U}{B}{R}{G}

Sorcery
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay.
For each color, create a token that's a copy of a legendary permanent you control of that color, except the token isn't legendary.
Exile The Tale of Kings.
The Tragedy of Fruits and Fanfare

The Tragedy of Fruits and Fanfare {1}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control.
III — Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.​
  • The Stage Presents: The Neverending Act
The Undercity Amalgam

The Undercity Amalgam {4}{B}{G}

Legendary Creature - Ooze Hydra
Permanent cards in your graveyard have The Undercity Amalgam's Adventure.
Once during each of your turns, you may cast an Adventure spell from your graveyard.
7/6
Card has other part: Sewage Flow
  • MSEM Masters: Legends
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
I — The Unhinging Project deals 2 damage to any target. You gain 2 life.
II — Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
The Unshakable Kian

The Unshakable Kian {6}{G}{U}

Legendary Creature - Djinn Wizard
The Unshakable Kian enters the battlefield with three wish counters on him.
Remove a wish counter from Kian: Choose one. Activate only as a sorcery and only once each turn.
• Kian gains hexproof and trample until your next turn.
• Tap up to three target nonland permanents and put a stun counter on each of them.
• If you have fewer than four cards in hand, draw cards equal to the difference.
11/11
  • MSEM Masters: Legends
The World Follows After

The World Follows After {2}{G}{U}

Sorcery
Search your library for two basic land cards that don't share a land type and put them onto the battlefield tapped.
{W}{U}{B}{R}{G}, Exile The World Follows After from your graveyard: Create a 4/4 Elemental creature token that's all colors. It can't block this turn.
  • Animus Vox
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act